Patch Notes Pax Dei

Pax Dei Update Patch Notes on July 17th

Discover new Building Signs and Plum trees in latest Pax Dei update.

· 3 min read
Pax Dei Update Patch Notes on July 17th

In the recent Pax Dei update on July 17th, you can expect new features and improvements to the game. From the addition of Building Signs to the introduction of Plum trees, these changes aim to enhance the overall gameplay experience. Also, various fixes have been added to address issues related to crafting, combat, NPCs, and more. Read the patch notes below.

Pax Dei Update Patch Notes:

Features and Changes

Building

  • NEW: Building Signs have been added to the game. You will find them in the props menu, but they behave like building pieces, you build and place them at once. Signs can be placed on the ground, on all props, and on all building pieces – except on another Sign.
  • NEW: By pressing (F) while holding a building piece in Construction mode, you can cycle through the snapping points of the building piece.
  • Improved error messaging when the game loses connection to the building server and the player is unable to enter the game.

Camera

  • Cinematic Camera (F7) is now disabled outside Home Valleys. In other words, it is disabled in the Wildlands, the Dungeons, and Lyonesse (the PvP area).

Resources

  • Plum trees have been added to the game. The Divine made a plum tree, and they saw that it was good.
  • This addition will impact the locations of the Apple trees but should not impact the other resources.

User Feedback

  • Client log files will be collected along with user feedback to help with debugging.

Writing

  • Updating/adding item descriptions to all the items available in the game.

Fixes

Tutorial

  • Fixed an issue where the game could crash while tutorial dialogs were open.

Resources

  • Fixed the drop rates of Hides by increasing them, and not only on bears. Bouvard the Grand Veneur, in his Hunting Precis at the Crack of Dawn, explained how he trained his children to gather T2 hides from rabbits, but many of his writings are controversial.
  • Fixed an issue where the wool resource mesh was causing client performance issues.
  • Removed Prime Hides from dropping. It was too soon for them.

Building

  • Fixed an issue where props and crafters could get into a broken state, become invisible while still having collisions, or not be adequately destroyed, with no resource being returned. This should all be fixed now, but let us know if it is not.
  • Fixed an issue where some players with some specific settings were able to change other players' chests' privileges - we can't say more, but it was a nasty one.
  • Fixed an issue where small props integrity check would not let them be placed on the ground, and they would be destroyed.
  • Fixed an issue where some users would encounter an error for "initial replication failed" and be kicked from the server.

Crafting

  • Fixed the odd and unexpected disappearance of the Raisins' recipe. We basically put it back.
  • Fixed an issue where the Farmhouse Roast item icon was a chicken instead of a Roast deer. Some would say potatoe, potato.
  • Fixed an issue where recipes in processing crafters (aka timed-crafters) were visible before being officially unlocked by the player.
  • Fixed some inconsistent names in the leatherworking table.
  • The wolf meat descriptions in the Charcuterie Workbench were fixed as they did not match what was produced.

Combat

  • Fixed an issue where stunned characters were still able to block when they should not have been able to.

NPC

  • Fixed an issue where NPCs could become unresponsive and unkillable.
  • Fixed an issue where NPC footsteps were not oriented based on the NPC orientation.
  • Fixed an issue where the player might get launched and heavily damaged by jumping onto NPCs. There were some glorious deaths, though.
  • Fixed an issue where the Entranced Exorcist NPC would spin around themselves between attacks. It was somewhat cool, but not expected.
  • Fixed an issue where NPCs would get stuck in water.
  • Fixed an issue where respawn timers could be manipulated to force respawns of rare spawns.

Teleport

  • Fixed an issue where Teleporting to the Home Shrine in another province teleported the character to the shrine's coordinates in the current province instead of the relevant Province.
  • The Home Shrine icon is no longer displayed when the character is not in their Province.

World

  • Fixed an issue where some caves had a gap in geometry, which the player could fall through.
  • Fixed an issue where the large ringfort in the north of Inis Gallia had no NPCs.
  • Fixed an issue where NPCs and Player characters would disappear when obscured by the environment.
  • Fixed various parts of PVE sites that were missing collisions.

Clan and party

  • Fixed an issue where the Clan UI was not auto-updating in some scenarios. When a player is invited to a clan with the Clan UI open, they should get the notification and the Clan UI update simultaneously.

Skills

  • Crossbow skill was removed from the game because there is no crossbow (yet).

UI

  • Fixed an issue where the background was interactable when the ESC key had been pressed.
  • Fixed an issue where the Enter key would not always close the EA disclaimer.

Source: Pax Dei


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