In the Norland Update 2, the devs have focused on improving game balance, bug fixes, and enhancing the overall experience for new players. With adjustments to starting resources, army strength, and economy mechanics, players can now ease into the game without feeling overwhelmed. Read the full patch notes below.
Norland Update 2 Patch Notes:
We continue to work on your feedback, and today's patch should significantly improve the balance at the beginning of the game, making it more friendly for new players. At the same time, we are maintaining the challenge in the mid-game and beyond. We understand that the game is full of new and complex mechanics, so you will have a chance to get familiar with everything at the beginning of the game without feeling punished or pressured. On the other hand, once you master the economy and are ready to convert wealth into power, the challenge will be waiting for you.
In the coming days, we will make deeper structural changes to eliminate many unpleasant and unexpected situations.
Balance
- Lords will refuse to work only when they are depressed
- The book with the knowledge "Hop Field and Beer" has been added to the library at the start of the game
- The player's immediate neighbors at the start of the game will have slightly weakened armies
- The fertility of turnips and rye has been increased by almost one and a half times
- Soil fertility will only start to decline after 50% of the forests have been cleared and can drop to a maximum of 50% on easy and medium difficulties
- The amount of wood in one tree has been increased from 10 to 13
- The bet in the dice game has been reduced from 5 to 3 rings
- The thought about the low level of righteousness has been changed from -13 to -10
- If a child is missing a title, their friends will not be upset about it and hate the king. The lord's thought about the king stripping the title has been reduced from -30 to -15
- The cost of buying rings from the caravan trader has been reduced from 35 to 30 coins
- Praying at the altar will restore 15 righteousness instead of 10
- Two burned villages will halve the migration flow, not stop it completely
Stability
- Lords lost due to bugs will be relocated to their city after loading, not killed. We are currently working on bugs that can lead to the loss of lords
- Fixed a bug where the player's army sent to an ally to help against forest bandits would remain in the AI's city if the bandit squad was destroyed on the way
- Fixed a crash that could occur when configuration files were corrupted (Error: Attempting to read from outside the buffer)
- Fixed a bug with losing control of the interface after pressing ESC during the appearance of the pop-up menu about border expansion in the new game setup menu
Thank you for all your reviews and feedback! Early access exists to connect with players, and through your help we've discovered many things that we will work hard to fix and improve.
Source: Norland
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