Patch Notes MultiVersus

MultiVersus Update 1.07 Patch Notes on July 11th

Player First Games releases MultiVersus 1.07 patch notes with new allies.

· 2 min read
MultiVersus Update 1.07 Patch Notes on July 11th

Player First Games has released MultiVersus Update 1.07, addressing multiple bug fixes and adjustments to gameplay. Some changes include increased player lives in certain Rift nodes, the addition of new allies like Batman and Banana Guard, and adjustments to character abilities like Taz's "Iron Stomach" perk. Read the full patch notes below.

MultiVersus Update 1.07 Patch Notes:

General Bugfixes 

  • Fixed an issue preventing characters from being able to branch into their neutral dodge from other actions 
  • Fixed an issue where some players were seeing a “Matchmaking failed” message erroneously 
  • Fixed an issue where players who were partied up would sometimes be sent to non-optimal server locations 

Rifts 

Techno Terror Rift 

  • Node 10b 
    • Player lives increased from 2 to 3 

Age of Smith Rift 

  • Node 7 
    • Reflect damage mutator removed 
    • Batman ally added 

The Megalodog Rift 

  • Node 4a 
    • Banana Guard ally added 
    • One additional player life added 
  • Node 9a 
    • Banana Guard ally added 
    • One additional player life added 
    • Difficulty scaling reduced 30% 
  • Node 6b-9b 
    • One additional player life added in each node 
    • Difficulty scaling reduced 30% 

Characters 

Legend:  
= Buff 
– = Nerf 
~ = Change 
= Bugfix 
Note: Attacks callouts reference default controls. 

Agent Smith 

  • General 
    • ~ Jump frame data and input requirements standardized to match the cast 
  • Ground Side Attack 1 
    • – On-hit jump branch window delayed 12 frames 

Iron Giant 

  • Rage Mode Ground Down Attack  
    • * Fixed an issue where the repeat-move lockout was not applying correctly  
  • Rage Mode Air/Ground Up Special 
    • – Knockback reduced to 1800 from 2150 
    • ~ Now only hits enemy fighters one time instead of vacuuming fighters into the final hit 
    • ~ All three hits now deal the same knockback and damage as the final hit 

Taz 

  • “Iron Stomach” Perk 
    • * Fixed an issue where Taz could not pick up his own anvil 

Source: MultiVersus


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