Patch Notes Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Update 1.2.12 Patch Notes on December 2nd

Mount & Blade II: Bannerlord Update 1.2.12 Patch Notes: Fixes, Changes, & Multiplayer!

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Mount & Blade II: Bannerlord Update 1.2.12 Patch Notes on December 2nd

Mount & Blade II: Bannerlord Update 1.2.12 has been released on PC, with plans to roll out to other platforms soon. This update focuses on fixing various crashes in singleplayer mode, addressing bugs related to party roles and town security, and making certain Aserai helmets more accessible in shops. In multiplayer, the patch addresses crashes when exiting the lobby and fixes issues with mount speed and server scalability. Also, a multiplayer refactor has been implemented to improve backend development and server support for a more seamless gaming experience. Read the full patch notes below.

Mount & Blade II: Bannerlord Update 1.2.12 Patch Notes:

The patch has been released on PC and will follow to other platforms once the remaining obstacles have been resolved.

Singleplayer

Crashes

  • Fixed a crash that occurred when parties entered a settlement to exchange troops.
  • Fixed a crash that occurred when the player rescued an imprisoned companion and gave them to a new party, while having a custom filter on the Party screen.
  • Fixed a crash that occurred when riderless mounts tried to find a retreat position.
  • Fixed a crash that occurred due to a deprecated policy being referenced in map notifications.
  • Fixed a crash that occurred when assigning traits to teen heroes.
  • Fixed a crash that occurred when talking to someone through the Clan screen while being in a settlement.
  • Fixed a crash that occurred when trying to attack the besieger party after accepting a peace offer from that same enemy faction.
  • Fixed a crash that occurred when a raid of a village that had no notables finished.
  • Fixed a crash that occurred when a settlement claimant decision was canceled.
  • Fixed a crash that occurred when entering missions or the campaign map.
  • Fixed a crash that occurred when ending the mercenary contract through dialogue.

Fixes

  • Fixed a bug that prevented the player from leaving a siege after making peace with the enemy as an independent clan.
  • Fixed a bug that caused party roles to be reset after the Rival Gang Leader quest battle.
  • Fixed a bug that caused the town’s security to increase on success rather than decrease (and the other way around) during the Bounty Hunter quest.
  • Fixed a bug that caused the courtship to end due to the player being in an army.

Changes

  • Certain Aserai helmets that were previously unavailable in shops have been made accessible.

Multiplayer

Crashes

  • Fixed a crash that occurred when exiting the lobby as the News items were loading.

Fixes

  • Fixed a bug that prevented the player from speeding its mount up after dying and taking control of another unit in Captain mode.
  • Fixed a bug that prevented the LogOutputPath launch argument from working for Dedicated Servers - now replaced with LocalOutputDir.

Changes

  • A multiplayer refactor that represents a deeper technical change towards a more scalable infrastructure has gone Live over a week ago. We expect it to provide greater flexibility in the backend development, help with our long-term server support, and resolve several issues with services not scaling appropriately during heavy load - i.e. it should help with lobby connectivity during a sudden increase in player numbers during f.e. an event.

Source: Steam


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