The recent Mortal Kombat 1 update brings fixes and adjustments to improve game stability and overall gameplay experience. From added support for PlayStation Tournaments to character-specific adjustments and move list corrections, this update aims to enhance the overall gaming experience for players. Read the full patch notes below.
Mortal Kombat 1 Update Patch Notes:
PC Steam & Epic Games Store
- Various fixes to improve game stability
- Resolved stability issues when using 60 FPS Mode
- Resolved Match Replay errors when the match was played with 60 FPS Mode enabled
- When the experimental 60 FPS Mode is enabled it will now also take effect in Online Modes
PlayStation
- Added support for PlayStation Tournaments
General Fixes & Adjustments
- Move list corrections & Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader functionality
- Added Takeda Fighter to Roster
- Added Ferra Kameo to Roster
- Added MK '95 skins for Reptile, Smoke, & Sub-Zero
- Added UMK3 skins for Rain & Ermac and Order of Darkness skin for Quan Chi
- Fixed several visual issues during brutalities
- Fixed "Happy Endings" trophy/achievement not able to be unlocked on multiple platforms if the account is linked
- Fixed move list issues in Story Mode when playing as Shang Tsung and morphed into opponents
- Fixed several visual issues that could occur if playing while the game is partially installed
- Fixed issue that could cause some characters to remain invulnerable for longer than intended if remaining idle after hitting a Fatal Blow
- Fixed rare issue that could cause some characters to have no repel active if remaining idle after hitting a synchronized attack
- Fixed a rare issue that could cause Kameos to be vulnerable while getting up from a knockdown hit reaction
- Fixed several airborne Special Moves that allowed buffered Jumping Attacks not scanning for Air Special Moves at a higher priority
- Fixed rare instances where the recovery of the Main Fighter after a Kameo was hit during a Summon Attack could be inconsistent for some characters
- Uppercut Jump Cancel (Down + Back Punch, Up + Block on Kounter/Punish) now has 4 hits of armor, has consistent damage scaling, along with slowing down the opponent & pulling them towards while disabling the opponent's ability to Breaker or use a Kameo until they land
- The following moves are now considered airborne when the character is visually off the ground:
- Havik - Twisted Torso
- Johnny Cage - Back To The Footure (Towards + Front Punch, Back Punch, Back Kick)
- Kitana - Who Runs The World (Away + Front Punch, Back Kick)
- Mileena - during Throw Backward hit animation
- Omni-Man - Viltrumite Stance Up And Away, during Bootstain (Jump Front Punch, Back Punch, Front Punch + Front Kick) & Shoeshine (Jump Front Punch, Back Punch, Front Punch, Front Punch + Front Kick, Hold Towards) hit animation, and during Throw Backward hit animation
- Reptile - Full Charge Devastating Blow (Away + Back Punch Hold Maximum)
- Scorpion - during Throw Backward hit animation
- Sindel - Royal Dismissal (Back Punch, Back Kick, Back Kick), Off The Top (Away + Back Punch, Front Kick, Back Punch), and during Throw Backward hit animation
- Smoke - Vicious Vapors hit animation
- Sub-Zero - Throw Backward hit animation
- Tanya - Brought Low (Front Kick, Front Punch + Front Kick) hit animation
The following Kameo moves now select a location based on the side of the screen that their partner is on, was previously based on the partner's facing
- Scorpion - Fire Breath
- Scorpion - Get Over Here
- Sareena - Jataaka's Kurse
- Shujinko - Passing Time
- Motaro - Centaurian Warp
Invasions
- Fixed issue that allowed certain Kameos moves to cause a Kritical Hit on allies
- Optional Encounters are labeled as optional on the Encounter breakdown
Online
- Fix for crash that could occur in King of the Hill if a player repeatedly disconnects and reconnects in the consoles network settings
- Fixed incorrect All-Time Stats being displayed if the user is on a different platform
Practice
- Fixed issue with Super Fill Amount setting not being used when initially loading in after switching Kameos in Practice Settings
Character Specific Adjustments
Main Fighters
Baraka
- Baraka Barrage 3rd hit now has 11 more frames of hit advantage
- Improved auto-facing on (Air) Death Spin & (Air) Enhanced Death Spin final hi
Geras
- Slow Down (Towards + Front Punch, Back Punch) recovers 9 frames faster on hit & 4 frames faster on block/miss
- Slow Down (Towards + Front Punch, Back Punch) has 10 more frames of hit advantage when the opponent is hit from behind
- Fixed rare situations with Fixed Point not providing any health restoration when the opponent is hit out of certain attacks
Havik
- Fixed animation issue during Brutality victory
- Fixed missing sound effects when Neoplasm is blocked
Kenshi
- Fixed Ancestor being able to be hit by the following projectiles after they have disappeared
- Mileena Straight Sai
- Mileena Low Sai
- Ashrah Heaven's Beacon
- Reptile Force Ball
Kitana
- Edenian Dance (Back Kick, Towards + Front Kick, Front Kick) has increased hit advantage on the first 3 hits
Li Mei
- Increased walk speed
- New attack Rising Sun (Away + Back Punch, Back Kick) added
- Forces of Light (Front Punch, Back Punch) moves further forward
- Seeking Sanctuary (Front Punch, Back Punch, Back Kick) moves further forward
- Double Palm (Away + Back Punch) cancel frame is 1 frame earlier
- Nova Burst (Away + Back Punch, Front Punch) starts up 3 frames faster
- Fixed Fatal Blow hitting certain Kameos causing an incorrect hit animation
Liu Kang
- Dragon's Tail first hit has 28 more frames of hit advantage
Nitara
- (Air) Dark Plunge now does a ground bounce hit reaction & has Up Block vulnerability
- (Air) Enhanced Dark Plunge has 20 more frames of blockstun with more pushback, 10 more frames of blockstun on flawless block, & has Up Block vulnerability
- Bloody Bolt can no longer be cancelled into air specials on block or miss
- Bloody Bolt & Enhanced Bloody Bolt projectile first hit no longer causes stumble animation when blocked
- Enhanced Bloody Bolt now has an additional hit during projectile start-up, had its damage adjusted & can no longer be cancelled into air specials on block or miss
- (Air) Dash landings now allow buffered Basic Attacks
- Enhanced Leap of Faith can be cancelled 3 frames earlier
Raiden
- Fixed Fatal Blow hitting certain Kameos causing an incorrect hit animation
Reptile
- Fixed buffs lingering after (Air) Falling Fangs Cancel is performed without invisibility active
Scorpion
- Side Kick (Back Kick) now has 9 more frames of hit advantage
- First two hits of Sweeping Scorpion Tail (Away + Front Kick) now hit mid & can be 2in1 cancelled into special moves
- Enhanced Flame-Port recovers 7 frames faster & no longer enables autoblock the first time in a combo
- Fatal Blow hit region size increased when opponent is in a combo
- Fixed visual effects from Enhanced Devouring Flame lingering during brutalities
Sindel
- Fixed Kartwheel using incorrect animation when it is Up Blocked
- Adjusted animation during start-up of Royal Dismissal (Back Punch, Back Kick, Back Kick)
Smoke
- Enhanced Vicious Vapors into Vicious Vapors Cancel recovers 5 frames faster
Sub-Zero
- Heavy Toe (Front Kick) has 2 more frames of hit advantage
- Ice Klone has an increased hit region, & significantly increased hit region when opponent is in a combo
- Deadly Vapors no longer enables autoblock the first time in a combo
- Fixed Ice Klone Charge hit region lingering after connecting with one character
Tanya
- No longer considered airborne during part of her hit animation for Back Throw
Omni-Man
- Fatal Blow first hit no longer causes stumble animation when blocked
- Fixed Invincible Rush overhead using incorrect animation when it is Up Blocked
Quan Chi
- Added new attack Best Foot Backward (Down + Towards + Back Kick)
- Fixed incorrect pushback against cornered opponent and missing visual effects during Throw Escape
Peacemaker
- Fixed incorrect pushback against cornered opponent and missing visual effects during Throw Escape
Ermac
- Fixed Fatal Blow causing Ermac to be briefly throw immune after the attack misses
- Fixed animation issue during Brutality victory
Homelander
- (Air) Diabolical Dash -> Grounding Fist can no longer be cancelled on block
- (Air) Diabolical Dash -> Hovering Impact has 6 more frames of recovery
- Fixed 2nd & 3rd hit of Fatal Blow not breaking armor
- Fixed issue that allowed Flight attacks to be performed repeatedly after an opponent has been defeated
- Fixed rare bug that could cause Homelander to have lingering momentum if (Air) God Complex is performed at specific timing as Flight duration ends
- Fixed rare bug that could cause Flight to persist if winning a round under certain conditions
- Fixed 2in1 cancels still sometimes being possible after a Flight attack was Up Blocked
- Adjusted camera when Blast Off is used
- Fixed lingering sound effects when laser attacks are interrupted during start-up
- Fixed audio issue with performing a practice reset after connecting Homelander's "Hear No Evil" (Away + Front Kick)
Kameo Fighters
Cyrax (Kameo)
- Cyrax can now move while holding Self-Destruct
- Main Fighter will no longer take damage if Cyrax is hit while holding Self-Destruct
- Cyrax will drop his bomb if he is hit while holding Self-Destruct
- Self-Destruct explosion hit region increased & has 1 more active frame
- Kopter Chopper can now choose to direct the opponent being hit to fly towards or away
- Horizontal Kopter Chopper now has a white glow on Cyrax when it is executed
- Fixed Horizontal Kopter Chopper sometimes being able to be performed while Kameos are disabled
Darrius (Kameo)
- New follow-up attack Ground Invitational can be performed by holding Down during (Delay) Heelturn
- New follow-up attack Army of Two can be performed by pressing Flip Stance during (Delay) Heelturn
- Double Daegon Kick now drains 1 bar of Super Meter from opponent when it hits
- Twister Kicks when done as a follow-up to The Double Whammy refills Kameo Meter with each hit
- Jump cancel after The Double Whammy hits can be performed by holding up
- The Double Whammy hit reaction gravity adjusted
- Twister Kicks first two hits no longer cause stumble animation when blocked
- Fixed a rare issue that could cause a specific sequence of attacks using Volleyballistic to move Darrius to an unintended location
Frost (Kameo)
- Added new move Ice Wall (Down + Kameo Button)
- Fixed several visual issues that could occur with Forward Throw brutality
Goro (Kameo)
- Increased recharge rate of Punch Walk
- Raise The Roof can now also be cancelled into Dead Weight or Punch Walk before the attack is performed
- Punch Walk can be cancelled into Dead Weight or Shokan Stomp after any of the punches
- Shokan Stomp now has a white glow on Goro when it is executed
- Fixed Shokan Stomp sometimes being able to be performed while Kameos are disabled
Jax (Kameo)
- Reduced recharge rate of Energy Wave & it now recovers 10 frames faster on block or miss
Kung Lao (Kameo)
- Away We Go will no longer interact with a player who is in a hit reaction
Motaro (Kameo)
- Centaurian Warp will no longer interact with a player who is in a hit reaction
- Centaurian Warp can be directed to different ranges after grabbing his partner & has slightly increased meter refill delay
- Fatal Blow Charge! now has armor
- Fixed rare issue which could cause the background to remain darkened longer than intended when Charge! Is interrupted after using during Homelander's Flight
Scorpion (Kameo)
- Added new move Aura of Flame (Hold Kameo Button during Fire Breath)
Sektor (Kameo)
- Activate Homing now fires two missiles instead of one
- Up Rocket starts up 5 frames faster, has different hit reactions, & has a bigger hit region when opponent is in a combo
- When Flame Thrower is blocked or misses, player can choose to not perform second hit by holding Away + Kameo Button
- Activate Homing now has a white glow on Sektor when it is executed
- Fixed Activate Homing sometimes being able to be performed while Kameos are disabled
Shujinko (Kameo)
- Shujinko will no longer take double damage during a specific window of Homelander's Flight Air Laser
- Fixed Mimic: (Flight) Delay Ground Laser Eyes during Homelander mirror match counting as a flight cancel when used during a combo
- Fixed Mimic: (Flight) Delay Ground Laser Eyes having incorrect momentum if repeatedly jumping over the opponent
- Fixed issue with Shujinko performing Sub-Zero Slide having an incorrect animation if hitting opponent that has Tremor's Crystal Armor active
Sub-Zero (Kameo)
- Fixed Kold Shoulder (During Arctic Armor) sometimes being able to be performed while Kameos are disabled
Khameleon (Kameo)
- Fan Lift will no longer interact with a player who is in a hit reaction
- If Khameleon is hit before Glaive returns, it will no longer return regardless of the Main Fighter blocking
- Sai Toss has 31 more frames of vulnerability to attacks
- Roll has 18 more frames of vulnerability to attacks on hit or miss
- Glow has 44 more frames of vulnerability to non-projectile attacks
- Glaive has 9 more frames of vulnerability to attacks
- Fan Toss has 45 more frames of vulnerability to attacks
- Fan Lift has 29 more frames of vulnerability to attacks
Janet Cage (Kameo)
- Fixed issue with Stunt Double lingering when Sindel hits opponent's Kameo with Enhanced Queen's Kommand
Mavado (Kameo)
- Best Feet Forward & Nindrop now have a maximum height they can be performed at
Source: Mortal Kombat 1
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