Hunt: Showdown Update 1.16.2 is now live, bringing a new Tool - the Throwing Spear, adjustments to gunplay mechanics, and changes to gameplay elements like Immolators. Read the full patch notes below.
Hunt: Showdown Update 1.16.2 Patch Notes:
Hunters,
Check out the Patch Notes for Update 1.16.2 below! This will be our last content patch prior to August 15th.
Highlights
New Tool: Throwing Spear A two-handed melee Tool balanced for throwing straight and true. Like Throwing Knives and Throwing Axes, it can be retrieved and reused.
- You carry 1 by default and 2 with Frontiersman.
- Thrown Spears can be seen in Dark Sight with Blade Seer.
- Unlocked at Bloodline Rank 33.
- Costs 65 Hunt Dollars.
Developer’s note:
Similar in function to the other throwable Tools, the Throwing Spear boasts a high damage and high-speed throw. This extra damage and speed come at the price of only being able to carry a limited number of them. Be sure to aim true, as missing can often mean the Throwing Spear will travel further than planned.
General Updates
Gunplay
- Springfield M1892 Krag and variants:
- Increased damage to 126 from 124.
- Increased reserve ammo to 12 from 8.
- Fusee, Flare Pistol, and Starshell Ammo changes:
- Increased the amount of Fusees able to be carried to 5 from 3 (6 with Frontiersman).
- Increased the lifetime of Flares for both Flare Pistols and Starshell ammo.
- Vitality, Stamina, Poison, and Regeneration Shot changes:
- All weak Shots now use the same animation.
- Decreased the time it takes for all weak Shots to complete the inject animation.
- Minor tweak to inject animation speed of the large Shots so the timing matches better. (No changes to overall large Shot completion time)
- Melee attachment Weapon variant changes:
Developer’s note:
With these changes, we want to make attacking with melee attachments a faster and more reliable experience, offering a good replacement for melee tools.- Reduced Stamina consumption across all melee attachment Weapon variants.
- Removed sway penalty on Bayonet and Riposte variants.
- Improved melee hit detection on various melee attachments.
- Reduced wind-up time for Talon and Trauma variants and improved melee attack queueing.
- Reduced Brawler melee preparation duration.
- Flechette and Dumdum:
Developer’s note:
We are aware of the strength of Dumdum and Flechette Ammo at longer distances. Now, Dumdum and Flechette Ammo will keep their strength at closer range but be weaker when fighting over longer distances.- Dumdum and Flechette Ammo will now lose their intensity at distance. This means that bleeding intensity will be reduced from heavy to medium or weak depending on the distance.
Gameplay Immolator changes:
- Poison Ammo and Arrows now deal less damage to Immolators.
- Immolators are now immune to Poison Clouds.
Developer’s note:
Poison Ammo was an overly strong option against AI, allowing Hunters to take out most enemies with ease. With this Update, we’re adding a resistance against Poison Damage on the Immolator to ensure it still feels like a more elite AI.
Meta
- Adjusted prices for melee attachment Weapon variants to always cost +10 Hunt Dollars from their base Weapon.
Developer’s note:
These adjusted prices should encourage Hunters to choose a melee attachment over taking a melee Tool and use that Tool Slot for a different item.
New Legendary Content
- Berthier Mle 1892 Marksman – Heathen's Ruin (600 BB)
- Caldwell Pax Trueshot – Intricate Demise (700 BB)
- First Aid Kit – Dying Breath (500 BB)
- LeMat Mark II Carbine – Death's Grin (600 BB)
- Throwing Spear – Watchman's Arm (700 BB)
- Waxed Dynamite Stick – Loki's Gift (500 BB)
- Hunter – Sea Wolf (800 BB)
- Hunter – Vaquero (700 BB)
- Hunter – Wight Raven (800 BB)
Bug Fixes
- Fixed an issue that showed the 5th Anniversary splash screen instead of the regular one.
- Fixed an issue that caused a phantom bullet to float next to the Mako Carbine.
- Fixed a UI issue that blocked some players from equipping an instance of locked equipment.
- Fixed an issue with the Times of Day.
Source: Hunt: Showdown
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