Patch Notes Going Medieval

Going Medieval Update 0.19.27 Patch Notes on June 28th

The latest Going Medieval Update 0.19.27 is now live on all platforms.

· 1 min read
Going Medieval Update 0.19.27 Patch Notes on June 28th

The Going Medieval Update 0.19.27 has been released across all platforms. Make sure to save your progress and restart your game client to receive the update. This update includes fixes for crashes related to resolution changes and UI blurriness in the Heraldry editor. Read the full patch notes below.

Going Medieval Update 0.19.27 Patch Notes:

Greetings players! The newest patch (0.19.27) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes

  • Fixed several crash occurrences caused by changing resolutions and/or UI size in the game's options.
  • Fixed the issue that caused Heraldry editor to appear as blurred if opened from the in-game menu.

Known issues:

  • Some text keys are missing.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Source: Going Medieval


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