Patch Notes Factorio

Factorio Update 2.0.24 Patch Notes on December 5th

Factorio update 2.0.24 includes new features and bug fixes.

· 4 min read
Factorio Update 2.0.24 Patch Notes on December 5th

In the latest update of Factorio, update 2.0.24, players can expect to see new menu simulations such as "Nauvis Bus" and "Nauvis Power Up" added to the game. Also, radar minimap visualization for roboports and cargo landing pads has been included, along with various balancing changes and bug fixes to enhance gameplay. Read the full patch notes below for the details.

Factorio Update 2.0.24 Patch Notes:

Minor Features

  • Added radar minimap visualization for roboports and cargo landing pads. (117994)
  • Added camera views to Space platform tooltips.
  • Added "Nauvis Bus" and "Nauvis Power Up" menu simulations.

Graphics

  • Changed the Rocket part icon to look more like a part of the rocket.
  • Changed the Space crafting category icon to look like a cargo pod instead of rocket silo.

Balancing

  • Changed rocket fuel from ammonia recipe to require the same amount of solid fuel as the main rocket fuel recipes to prevent a recycling loop. (122574)
  • Land mines on space platforms now damage the space platform tiles in a radius.

Changes

  • Tweaked how entities are selected in remote view when using a gamepad. The entity directly under the crosshair is much more likely to be selected.

Bugfixes

  • Fixed a desync related to building rails with rail planner in latency. (123181)
  • Fixed a crash when opening a planet with empty cliff generation settings in Factoriopedia. (121735)
  • Fixed a crash when the last roboport is disconnected while searching in Logistic networks GUI. (121692)
  • Fixed that items could be inserted into rocket inventory while the silo was in "automatic requests" mode. (118442123172)
  • Fixed that downgrading an entity ghost didn't remove invalid item insertion requests. (118959)
  • Fixed that robots could enter roboports marked for deconstruction. (120107)
  • Fixed pipes and pipe shadow graphics on flipped biochamber. (117390)
  • Fixed recycler showing greater than 300% productivity in the tooltip. (122619)
  • Fixed crash when rendering thruster with ThrusterPrototype::plumes set to nil. (123284)
  • Fixed that higher quality pumpjacks would produce less oil. (123234)
  • Fixed that ghost building electric poles did not always space them correctly. (122831)
  • Fixed rocket turrets not shooting spawners with capture robots. (122257)
  • Fixed a crash when demolishers are killed as a direct result of attacking something. (123308)
  • Fixed a crash when a robot tried to move in the same tick as it was deactivated by script. (121718)
  • Fixed a crash when reordering time-based wait conditions in multiplayer. (119933)
  • Fixed that a thruster deactivated by script still rendered the exhaust flames. (121817)
  • Fixed that reading collision mask from LuaEntityPrototype could give incorrect collision mask when there were no layers. (123332)
  • Fixed that players with open blueprint creation GUI were unable to open menu when the game was paused. (120701)
  • Fixed parametrization of selector combinator would propose variables not relevant due to current mode. (123321)
  • Fixed parametrization was not covering inserter, assembler and reactor signals. (123416)
  • Fixed some recipes would give items of wrong quality when changing quality effect. (122685)
  • Fixed a dying turret could be disabled by control behavior causing it not able to finish dead animation. (123501)
  • Fixed a rare crash in CargoPod code when loading a Space Age save file with Space Age disabled. (122504)
  • Fixed that LuaSurface::force_generate_chunk_requests() would not force all chunks correctly if generate_with_lab_tiles was true. (123535)
  • Fixed a desync when changing force friends/ceasefire. (121499)
  • Fixed that railguns could get stuck switching targets and not fire. (123146)
  • Fixed trying to parametrize inserter stack size would clamp them to max stack size of neutral force. (121360)
  • Fixed construction robots from the personal roboport being stuck in a loop when fulfilling delivery requests for construction robots. (123638)
  • Fixed production-entity-list showing values for space age when only quality mod was enabled. (122566)
  • Fixed a crash when mods cancel deconstruction of a rolling stock while it's being marked for deconstruction. (123296)
  • Fixed that stack inserters could deadlock in some cases. (118138)
  • Fixed that disabling Space Age mod removed Space Age achievements when playing a non-modded game. (116020)
  • Fixed shortcut bar GUI clipping off screen in remote view. (123143)
  • Fixed that Gleba generated cliffs when they were disabled. (120536)
  • Fixed rapidly changing platform schedule would make it impossible to view that platform. (120886)
  • Fixed Space platform tooltip flickering for 1 tick when another platform schedule/location changes. (122021)
  • Fixed Space platform position indicator not updating in some cases. (120447)
  • Fixed long logistic group name pushing delete button out of view. (121857)
  • Fixed rocket silo in "automatic requests" mode not trashing spoiled items. (123629)
  • Fixed assemblers with parameter recipe would not flip correctly. (122112)
  • Fixed building rails in some cases could attempt to build them in wrong order causing a build attempt to be performed before a required support was built. (121758)
  • Fixed bonus from research of character health is now showing in factoriopedia. (121607)
  • Fixed that the pump would lose its filter when fast-replaced. (119256)
  • Fixed setting generate_map in SimulationDefinition would not allow to have map generated in simulations. (122338)
  • Fixed pipette of hazard concrete tiles would not set correct build direction. (123406)
  • Fixed control settings menu sometimes growing in size when interacting with it. (123442)

Modding

  • Added support for Opus audio codec.
  • Added FluidBox::mirrored_pipe_picture and mirrored_pipe_picture_frozen.
  • Added CharacterArmorAnimation::mining_with_tool_particles_animation_positions.
  • Underground fluid box connections with incompatible underground_collision_mask are allowed to connect as long as tiles between do not collide with any of them.

Scripting

  • Added LuaCustomEventPrototype::event_id read.
  • Added LuaCustomInputPrototype::event_id read.
  • Added LuaBootstrap::get_event_id.
  • Unified parsing of event types into LuaEventType. Made it possible to specify custom events and custom inputs by providing prototype instance.
  • Custom events and custom inputs defined by prototypes are given constants inside of defines.events.

Source: Factorio


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