Factorio Update 2.0.18 Patch Notes on November 14th
Patch Notes Factorio

Factorio Update 2.0.18 Patch Notes on November 14th

Nathan Lees
Nathan Lees

Table of Contents

Factorio has released update 2.0.18 with changes and bug fixes such as allowing negative multipliers for logistic groups to fixing issues with music switching and blueprint parameters. Also, modding and scripting changes have been made to provide more customization options for users. Read the full patch notes below.

Factorio Update 2.0.18 Patch Notes:

Changes

  • Allowed negative multiplier of logistic (and constant combinator) groups. (118684)
  • Updated shortcut icons and increased their size to 56px.
  • [space-age] Container sizes increase with quality.
  • Reviving container ghosts no longer puts colliding items on the ground into the resulting container.
  • Loading game for hosting now automatically offers the dialog whether the mods should be synced before continuing (as with normal game load).
  • [space-age] Bulk inserter doesn't default upgrade to Stack inserter as they are not functionally interchangeable. (121011)
  • [space-age] Demolisher health bars will always be visible for at least 1 tick after they take any damage, even if they fully regenerate the damage in the same tick.
  • [space-age] Default quality cycling shortcut simplified to alt+scroll.

Bugfixes

  • Fixed confusing blueprint parameter context tooltip for filter of storage chest. (119013)
  • Fixed music not switching correctly when restarting level. (121012)
  • Fixed that the production GUIs showed the graphs in 'All' when opened with saved precision. (121152)
  • Fixed that the "load save after sync" checkbox did not work in the sync mods with save GUI. (121091)
  • Fixed removing heatpipes from a blueprint could leave them visually connected to their neighbours. (118750)
  • Fixed 'Dropping to planet' button being too wide and pushing the 'Cancel' button off the screen. (121132)
  • Fixed 'Always show' label not being accurate to the behavior of only showing in "Alt-mode". (116256)
  • Fixed 'Parameterised build' GUI clipping off screen when too long. (120712)
  • Fixed robots failing to upgrade a container if it was the only source of the requested item. (118973)
  • Fixed that reusing the same sprite for multiple effects crashed instead of showing the error message and an option to disable problematic mods. (118973)
  • Fixed 'Galaxy of Fame' upload GUI clipping off screen on smaller resolutions. (118826)
  • Fixed vertical alignment of Current Research icon. (117091)
  • Fixed asteroid spawning being significantly reduced when a platform moved with paused thrust. (121123)
  • Fixed that fluids could get erased during migrations. (119600)
  • Fixed a crash when removing a roboport while robots in that network are deactivated by script. (119993)
  • Fixed that choose-elem-button wouldn't show the select list GUI if clicked with an item that didn't pass the filters. (118537)
  • Fixed that syncing mod while trying to host game didn't allow to continue the process after reloading the game. (119876)
  • Fixed chunks not being covered by fog of war when remote-viewing an unvisited surface. (121029)
  • Fixed all/any/individual request satisfied wait conditions ignoring maximum count of space platform requests. (119265)
  • Fixed offshorepump tooltip flickering too much when pumping at full capacity. (120177)
  • Disabled "Drive Remotely" button on driveable vehicles ghosts' GUIs. (120400)
  • Fixed Cargo Landing Pad and Space Platform Hub GUI being clipped off screen on smaller resolutions. (120670)
  • Fixed platform deletion and undelete platform buttons being clipped off the surface list. (120443)
  • Fixed that tanks didn't preserve all of their settings when mined and rebuilt. (121148)
  • Fixed that rebuilt tanks didn't have their inventory size bonus from equipment. (121219)
  • Fixed script error in PvP when setting starting item count to 0. (117571)
  • Fixed spectator players of dead teams showing on the map in PvP. (114477)
  • Fixed that inserters could get stuck with specific combinations of spoilage and disabled by control behavior. (121167)
  • Fixed that some pop-up GUIs would get closed when robots built the entity while the ghost GUI was open. (118545)
  • Fixed that robots performing module upgrades left some modules on ground when upgrading mixed modules to one type. (119524)
  • Fixed that space platforms could unload cargo while waiting for departure. (120856)
  • Fixed clouds and smoke were moving in exactly opposite direction. (118576)
  • Fixed that spidertrons would severely confuse demolishers. Demolishers will now retaliate against spidertrons. (120027)
  • Fixed the confirmation button behaving inconsistently in the remote view ghost picker menu. (121287)
  • Fixed Agricultural tower sometimes showing wrong status if its growing plants were destroyed externally.
  • Fixed a crash when exporting a blueprint with asteroid collectors which had gaps in the filters list. (121377)
  • Fixed Being able to super-force entity through technology gui. (120305)
  • Fixed spoilage was not considered as more spoiled than any spoilable items. (121406)
  • Fixed that highlighted robots in the logistic networks chart view didn't smoothly follow robots. (117328)

Modding

  • Changed base/space-age tile collision mask definitions so that they don't share references to the same tables.
  • Added ItemPrototype::spoil_level.

Scripting

  • Fixed/reworked how setting tiles behaves vis-à-vis (double)hidden tiles (concerns LuaSurface::set_tiles, editor and placing of non-mineable tiles in-game) (118527)
  • Added LuaEquipment::inventory_bonus read.
  • Added LuaEquipmentGrid::
    inventory_bonus and LuaEquipmentGrid::
    movement_bonus read.
  • Added LuaEquipmentPrototype::
    get_inventory_bonus().
  • Fixed that LuaEntity::get_priority_target() would give invalid results for empty filters.
  • Extended LuaEntity::splitter_filter, splitter_input_priority and splitter_output_priority to also work with lane splitters.


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