In the Dark and Darker Hotfix #58, multiple improvements have been made to optimize game performance, upgrade inventory functionality, and enhance the in-game quest log. Also, new emotes and cosmetic rewards have been added for players to enjoy. Read the full patch notes below.
Dark and Darker Hotfix #58 Patch Notes:
The new update brings several improvements including optimization to game performance. We have also upgraded the inventory to make it feel snappier. The in-game quest log has been improved to dynamically update your status within the game. We have also added several new emotes and cosmetic rewards.
We have added some restrictions to the High-Roller dungeons to address the current High-Roller meta of solo “rat/crow” play. We will be experimenting with a minimum gear score for the High-Roller dungeons. We have also added a restriction to the HR dungeons requiring the size of the entering party to match the selected party queue size. With the addition of these restrictions, the ante has been removed for the HR dungeons. We plan to adjust these settings based on data and feedback. In addition, we have made it so looting a corpse killed by an ally no longer takes an extended time to loot. We thank you for your patience as we continue to improve the game. See you in the dungeons!
IRONMACE
Changes:
- Fixed an issue where characters existing on page 2 would not be displayed at the top of page 1 even if they were recently logged in.
- Fixed an issue where casting a spell could sometimes cancel as if hitting a wall.
- Fixed an issue where magic protection potions would not drop in dungeons.
- Fixed an issue where Frost Wyvern could repeat certain patterns.
- Fixed an issue where Frost Wyvern's tail slash pattern would sometimes not hit the player.
- Fixed numerous holes in the environment through which rats could fall.
- Fixed an issue where chest lids could become embedded in walls.
- Fixed an issue where various bookshelf levers would not appear.
- Fixed an issue where party members' gear scores could become unsynchronized.
- Many other minor fixes.
- Fighter's Perfect Block cooldown time changed from 10s → 7s.
- Fighter's Shield Slam cooldown time changed from 10s → 7s.
- Fighter's Shield Slam can now be used while blocking.
- Rogue's Ambush Physical Damage Bonus changed from 50% → 25%.
- Rogue's Double Jump movement speed penalty has been changed from -18 → -10.
- Rogue's Hide Mastery multiplier changed from 3 → 2.5.
- Rogue's Jokester range changed from 450 → 600.
- Rogue's Stealth no longer reveals its silhouette when moving.
- Ranger's Chase range changed from 450 → 550.
- Ranger's Backstep now has 2 charges.
- Wizard's Quick Chant spell casting speed bonus changed from 10% → 20%.
- Wizard's Chain Lightning damage changed from 35/30/25/20 → 35/30/25/25.
- Wizard's Fireball damage changed from 25/10 → 25/15.
- Wizard's Magic Missile damage changed from 10 → 11.
- Cleric's Holy Aura range changed from 450 → 600.
- Bard’s Story Teller range changed from 450 → 600.
- Bard’s War Song range changed from 450 → 600.
- Warlock's Blow of Corruption damage changed from 10 → 12.
- Warlock's Life Drain duration increased from 6 → 7 seconds, base damage increased from 3 → 5, and Attribute Bonus Ratio changed from 75% → 25%.
- Druid’s Natural Healing range changed from 450 → 600.
- Druid’s Spirit Bond range changed from 450 → 600.
- Druid’s Sun and Moon range changed from 450 → 600.
- Druid’s Panther form Scratch hit slow duration changed from .25s → 1s and move speed bonus changed -3% → -15%.
- Druid’s Panther form Neckbite hit slow duration changed from .25s → .5s and move speed bonus changed -3% → -7%.
- Arming Sword damage slightly increased.
- Aegis's magic reflection time changed from 3s → 8s and cooldown time changed from 20s → 12s.
- Castillon Dagger’s attack multiplier changed from 1.0/1.0/1.5 → 1.0/1.0/1.3.
- Stiletto Dagger’s attack multiplier changed from 1.0/1.0/1.4 → 1.0/1.0/1.15.
- Improved the animation of shields and the Crystal Sword.
- Pavise’s movement speed penalty changed from -50 → -35.
- All shields' Shield Slam animations play slightly faster.
- Rapier's collision sockets have been changed to be slightly tighter.
- Healing potions of all rarities have their healing amount increased from 15 → 20.
- Bandage healing changed from 12/15/18/21/25/30 → 15/19/24/30/37/45.
- Bandage usage time for all rarities changed from 5.5s → 4s.
- Surgical kit usage time changed from 27s/24s/20s/18s/16s/12s/10s → 15s/13s/11s/9s/7s/5s/3s.
- Campfire install time for all rarities changed from 15s → 10s.
- Addition of new event currencies, the Silver Skull Token and Golden Skull Token for an upcoming event.
- Improved the feel of moving/equipping items in the inventory.
- Add new experimental High Roller restrictions to address the amount of “solo rat/crow play” in the High Roller dungeons – High Roller adventurers must have a minimum gear score of 225, and size of the party must match the solo/duo/trio queue size. The HR ante has been removed. We may adjust these settings based on data and feedback.
- Allied player kills will no longer take an extended time to loot initially.
- The time it takes to interact with an enemy corpse not killed by you or your allies changed from 7s → 12s.
- Slight QoL improvements when accessing the Squire.
- Improvements to multiple visual and sound effects and audio bugs.
- In-Game Quest log now updates dynamically while in the dungeons.
- Addition of new skins, emotes, and cosmetic rewards.
Source: Dark and Darker
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