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The Uncharted 4 You Never Played Had a Ballroom Dance

Eight years of datamining have unearthed Amy Hennig's wildly different vision for Uncharted 4, complete with sword fighting, fish spearing, and Nathan Drake cutting a rug at a fancy party.

Nathan Lees3 min read
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Nathan Drake spearing fish on a desert island. A playable 17th-century pirate flashback. A ballroom dancing mini-game where Nate blends into a crowd instead of shooting his way through it. That's what Uncharted 4 almost was, according to an exhaustive 90-minute video from YouTuber Thekempy that pieces together eight years of datamining to reconstruct Amy Hennig's scrapped version of the game.

Hennig, who wrote and directed the first three Uncharted games, left Naughty Dog abruptly in 2014. Neil Druckmann and Bruce Straley took over, and actor Nolan North has previously said eight months of work was thrown out after the transition. Fans have spent a decade wondering what Hennig's game actually looked like. Thekempy's video, timed to Uncharted 4's 10th anniversary, is the closest anyone has come to a definitive answer, and it's backed by work-in-progress gameplay footage, concept art, and motion capture recordings rather than speculation.

The broad strokes overlap with the shipped game: Nathan Drake hunts for pirate Henry Avery's lost treasure while dealing with his brother Sam. But the execution diverges wildly. In Hennig's version, the game opens with Nate and Elena diving to discover Avery's shipwreck, which triggers a 1695 flashback where you actually play as the pirate and engage in sword combat. Fan-favourite Charlie Cutter, who only gets a passing mention in the final game, was a full supporting character. Sully would have been playable. Sam was positioned as more of an antagonist. And Rafe, who remained the villain, was being voiced by Alan Tudyk, with Todd Stashwick and Graham McTavish also performing roles that never made it to the finished product. The original announcement teaser actually featured Stashwick as the character who would become Sam Drake, a role Troy Baker eventually took over.

What stands out most is the tone. Hennig's team was responding directly to long-running criticism that Uncharted's breezy adventure stories clashed with Nathan Drake gleefully mowing down hundreds of people. Their answer was to de-emphasize guns entirely, leaning into melee combat, stealth, and mini-games. At one point Nate gets stranded on a tiny island and has to crack coconuts and spear fish to survive. The ballroom dance sequence, where Drake mingles with a crowd instead of fighting through one, captures just how far Hennig was willing to push the series away from its shooter roots. I find it fascinating that her instinct was to strip out the gunplay in the same game where Druckmann and Straley ended up delivering arguably the best shooting mechanics the franchise ever had. Two completely opposite reads on the same problem.

Former Naughty Dog developer Gabriel Betancourt recently suggested to YouTuber Kiwi Talkz that Hennig's version wasn't meeting internal standards, and that Sony threatened to pull funding if things didn't improve. Whether fair or not, Thekempy's video at least lets fans judge the creative ambition for themselves rather than relying on secondhand accounts. The finished Uncharted 4 sold over 2.7 million copies in its first week and swept awards season, so it's hard to argue the pivot didn't work. But seeing motion capture of Nolan North and Emily Rose performing scenes that never shipped is a strange experience, like watching deleted scenes from a movie that got reshot into a different genre entirely.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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