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Article header image for $50 Max Payout? Subnautica 2's EULA Alarms Fans
Gaming News5 min read

$50 Max Payout? Subnautica 2's EULA Alarms Fans

Fans digging into Subnautica 2's end-user license agreement found clauses capping damage payouts at $50, banning VPN use, and giving Krafton the right to revoke access at any time.

Nathan Lees
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Fifty dollars. If Subnautica 2 somehow caused you real, provable harm, the most you could theoretically recover under the game's end-user license agreement is fifty dollars. That clause, buried deep in the EULA that launched alongside the game's early access release, has become the flashpoint for a wave of player backlash that's been building since fans started actually reading the fine print.

The EULA was picked apart and shared across social media, including a post on the StopKillingGames subreddit, a community hub for the consumer protection movement focused on the games industry. Players flagged several clauses they found alarming: Krafton reserves the right to revoke access to the game at any time for any reason, playing on multiple devices requires multiple licenses, VPN use is banned outright, and that headline $50 cap on damages sits at the bottom like a punchline nobody asked for.

What the EULA Actually Says

Taken at face value, the combination of these clauses paints a grim picture. A publisher can pull your game whenever it wants, dictate how and where you play it, and if something goes wrong on their end, the most they owe you is roughly the cost of a mid-range lunch for two. I understand why people are angry. When you stack a revocation clause on top of a damages cap that low, it reads less like a standard legal boilerplate and more like a company pre-emptively shielding itself from any accountability whatsoever.

But there's an important caveat here, and it's one that gets lost in the outrage cycle: EULAs are not laws. They're contracts, and contracts routinely include clauses that would never survive a legal challenge. In the United States, precedent going back to cases like ProCD, Inc. v. Zeidenberg in 1996 established that signing a massive EULA doesn't give a company carte blanche to override consumer protection rights. In the EU, the situation is even more tilted toward the consumer. A $50 damages cap sounds outrageous because it is, but the odds of it holding up in any real dispute are slim.

None of that makes it acceptable to include, though. The fact that a clause probably wouldn't survive court doesn't excuse putting it there in the first place. It's the legal equivalent of a landlord writing "no refunds on your deposit, ever" into a lease and hoping nobody pushes back. The intent behind it is what bothers me more than the enforceability.

The VPN ban is another sore point, particularly for players in regions where VPN use is common for privacy or to deal with restrictive ISPs. It's a clause that disproportionately affects people who aren't doing anything malicious, and lumping them in with potential bad actors feels heavy-handed.

Modders Got a Better Answer

One area where Unknown Worlds has already walked things back, at least informally, is modding. The EULA technically bans it, but Unknown Worlds developer Sam Dark posted in the official Subnautica 2 Discord that the studio won't be taking action against player-made mods as long as they follow basic rules like not selling them. "A bunch of us are in the modding discord, the studio was founded by modders and a few of our playtesters here are modders," Dark wrote. Given that the original Subnautica had a thriving mod scene, this tracks.

Credit to Unknown Worlds for saying that publicly and quickly. But it also highlights the core problem: the EULA says one thing, the developers say another, and players are left to trust that the friendly Discord message will hold more weight than the legal document they agreed to. That's a shaky foundation.

Subnautica 2 itself has launched into early access to strong player interest, and the game's non-violent design philosophy remains one of its most distinctive qualities. Lead game designer Anthony Gallegos confirmed in a press briefing that the team feels strongly about not pushing players toward violence, a philosophy that dates back to the original game's development after the Sandy Hook shooting. The OpenCritic page is already filling up with coverage, and the early access build has players exploring Colonist Bunkers, hunting down Angel Combs, and scanning hundreds of blueprints across an alien ocean.

All of which makes the EULA situation feel like an unforced error. This is a beloved franchise with a passionate community and a studio that clearly cares about its players. Krafton, as publisher, likely drafted or approved these terms with standard corporate risk mitigation in mind, not realizing how poorly a $50 damages cap reads next to a game people are excited about. The fix here is straightforward: revise the EULA to remove the clauses that don't reflect how the game is actually being run. Unknown Worlds has already done it informally for modding. Doing it formally, across the board, would go a long way toward matching the goodwill the studio has earned with the legal terms it's asking players to accept.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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