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Gaming News3 min read

No Wonder Lego Batman Feels Like Arkham

Roughly 24 Rocksteady developers helped build Lego Batman: Legacy of the Dark Knight, and WB Games Montreal pitched in too. That Arkham DNA isn't just inspiration, it's literal.

Nathan Lees
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Roughly 24 Rocksteady Studios developers are credited on Lego Batman: Legacy of the Dark Knight, including a producer and multiple designers. As first reported by VGC, the Batman: Arkham maker is listed as a co-developer in the game's credits. Warner Bros. Games Montreal, the studio behind Batman: Arkham Origins and Gotham Knights, also provided development support.

So all those previews drawing lines between Legacy of the Dark Knight and the Arkham series weren't just making flattering comparisons. Rocksteady was literally in the room. The combat, the open-world Gotham traversal, the gliding off skyscrapers and grappling between rooftops, it all carries that Arkham fingerprint because the people who built those systems had a hand in this one too. I've been watching trailers for this game thinking "TT Games studied their homework," but it turns out they just brought the teacher in.

Shared publisher, shared talent

None of this is wildly surprising when you remember that TT Games, Rocksteady, and WB Games Montreal all sit under the Warner Bros. umbrella. Cross-studio collaboration has become standard practice for big-budget releases, especially when a publisher wants to consolidate expertise across its roster. But knowing the specifics still reframes how Legacy of the Dark Knight should be evaluated. This isn't a Lego game imitating Arkham from the outside; it's a Lego game built with direct input from the people who defined modern Batman action games.

TT Games head of development Jonathan Smith told Polygon that combat was a priority from the start. "When we look at Batman, the world's greatest detective, the world's greatest hand-to-hand combat fighter, combat was going to be an aspect of this new game that we really needed to work on," Smith said. The studio rebuilt its combat systems around larger enemy groups, more dynamic gadgets, and introduced difficulty tiers for the first time in a Lego Batman game, including a harder "Dark Knight" mode. Vehicle handling got a similar overhaul, with physics rebuilt from scratch to support powerslides, jumps, and the kind of playground chaos you'd expect from piloting the Tumbler through a Lego Gotham.

With Rocksteady's own next project still years away after the Suicide Squad: Kill the Justice League disaster, this collaboration makes strategic sense for Warner Bros. Rocksteady has institutional knowledge about Batman game design that would otherwise sit idle, and TT Games gets credibility it couldn't buy. For players, it means Legacy of the Dark Knight is probably the closest thing to a new Arkham experience we'll get for a long time, even if it's wrapped in plastic bricks.

Lego Batman: Legacy of the Dark Knight launches May 22 on PS5, Xbox Series X|S, Nintendo Switch 2, and PC.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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