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Article header image for Streamer Who Beat Elden Ring With His Chin Now Plays With Hi
Gaming News3 min read

Streamer Who Beat Elden Ring With His Chin Now Plays With Hi

HandicapableSean, the streamer who went viral for beating Elden Ring bosses with his chin, is back on Twitch after a two-year absence. His condition has worsened, so now he's playing Super Mario 64 with his eyes.

Nathan Lees
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Back in September 2022, a Twitch streamer called HandicapableSean posted a clip of himself beating Starscourge Radahn in Elden Ring using only his chin. The clip blew up. It was the kind of feat that makes you rethink what "hard" means when you're complaining about a boss on your standard controller with two functioning hands. Now, after nearly two years away from social media and streaming, Sean is back. And the way he's playing has changed, because his body forced it to.

Sean lives with Duchenne Muscular Dystrophy, a severe genetic disorder that progressively destroys muscle tissue due to the absence of a protein called dystrophin. It typically appears in early childhood and worsens over time, eventually affecting the ability to walk, move, and breathe. When Sean first went viral, he could still use his chin to manipulate a controller. That's no longer the case.

"My disability has progressed faster recently," Sean told viewers on his return stream, as reported by Dexerto. "But I shall overcome hardship with my love of gaming and technology." He's now taking on Super Mario 64, and he's doing it entirely with his eyes. His setup uses the Tobii Eye Tracker 5 paired with software called Iris and a program called SensePilot, which translates head movements and facial gestures into PC inputs. On April 24, he announced his return on X, posting footage of himself navigating Mario through Bob-omb Battlefield without touching anything.

From Chin to Eyes

What hits me about Sean's story isn't the spectacle of the challenge runs, though those are impressive on their own. It's the escalation. Every time his condition takes something away, he finds a new way in. Chin controls stopped working, so he moved to eye tracking and facial gestures. Most people would stop. He rebuilt his entire control scheme from scratch and went live.

I think the gaming industry talks a lot about accessibility, and some studios deliver on it. Xbox's Adaptive Controller was a landmark piece of hardware. Games like The Last of Us Part II and Forza Horizon shipped with granular accessibility options that set a new standard. But the hardware and software Sean is using, the Tobii tracker, Iris, SensePilot, these aren't first-party gaming products bundled in a box. They're assistive technologies that Sean and players like him have to seek out, configure, and often pay for themselves. The gap between what major publishers market as accessibility and what disabled gamers actually need to play is still enormous.

Sean isn't alone in proving that physical limitations don't define competitive ability. Brolylegs, a well-known competitive Street Fighter player, has been playing with his mouth for years, pulling off combos that most players struggle with on a fight stick. These aren't feel-good footnotes in gaming history. They're evidence that the barrier to entry for disabled players is a design problem, not a skill problem.

Sean also told Dexerto he's interested in potentially trying Neuralink, pointing to other cases where the brain-computer interface has been used to play games. Given the of his condition, that interest makes complete practical sense, not as a novelty, but as the next adapter in a long line of them.

His Twitch channel currently sits at over 8,700 followers. After a two-year silence, his return stream drew immediate attention. Sean's last tweet before this week was posted in May 2024, and fans on his stream expressed relief just seeing him online again. For a community that often measures success in viewer counts and sponsorship deals, Sean's stream is a reminder that sometimes the most content is just someone refusing to quit.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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