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Article header image for Fans Hated Grace's AI Makeover, and Capcom Calls That a Win
Gaming News3 min read

Fans Hated Grace's AI Makeover, and Capcom Calls That a Win

Nvidia's DLSS 5 demo 'yassified' Resident Evil Requiem's Grace Ashcroft, and fans hated it. Capcom's director says that backlash is proof the original design landed exactly as intended.

Nathan Lees
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Zero changes to Grace Ashcroft's face. That's how many Resident Evil Requiem fans wanted after Nvidia's DLSS 5 reveal slathered the character in AI-generated makeup, plumped her lips, and turned her into what players immediately labelled a "yassified" Instagram filter gone wrong. Now, in an interview with Eurogamer, game director Koshi Nakanishi has reframed the whole controversy as validation: "It meant we got the design right."

Nvidia unveiled DLSS 5 back in March, pitching it as a leap toward "photoreal computer graphics previously only achieved in Hollywood visual effects." The demo featured AI-enhanced versions of familiar game characters, including both of Requiem's leads, Grace and Leon S. Kennedy. But it was Grace's redesign that drew the sharpest backlash. Fans didn't see an upgrade; they saw a character they'd spent an entire game rooting for get smoothed out into something generic. The blowback was loud enough that Nvidia CEO Jensen Huang issued a public statement calling some of the accusations "completely wrong."

Nakanishi told Eurogamer he couldn't comment on how the Requiem team was involved with the DLSS 5 demo specifically. But he was happy to talk about what the reaction meant. "The fact a lot of players commented they really liked the original design of Grace and didn't want to see it changed was a positive," he said. "It points to the fact that Grace quickly established herself as a fan favourite, that people had such strong opinions on her design."

Why Grace Landed

I think Nakanishi is being diplomatic here, but he's also right. Grace worked because Capcom did something that sounds simple and almost never is: they made a horror protagonist who actually looks scared. Nakanishi credited her reception to the fact that "she's very emotionally expressive about the fear she goes through, being thrust into this intense experience. Because she's so relatable, you root for her." Compare that to the DLSS 5 version, which sanded down every distinctive feature in favour of a look that could belong to any character in any game. No wonder people were angry.

Producer Masato Kumazawa echoed the, and the broader interview covered everything from Requiem's return to Raccoon City to the team's approach to balancing horror with Leon's increasingly unhinged action sequences. Nakanishi even floated the idea of bringing Leon back at 70, noting that the character "is really appealing in his current form" and that Capcom doesn't feel pressure to age out its roster or replace established faces with younger ones.

The whole episode is a neat case study in what happens when AI "enhancement" collides with a design that players already care about. Nvidia wanted to show off its tech; instead it accidentally ran a focus test proving Capcom's art team knew what it was doing. I'd call that a win for the humans in the room.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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