
Book of Travels Killed as an MMO, Reborn as a $5 RPG
Instead of simply pulling the plug, Might & Delight is converting its troubled tiny MMO into a fully offline singleplayer RPG at a fraction of the original price, with full mod support.
Most online games die the same way: servers go dark, the client stops working, and years of development vanish. Book of Travels is breaking that pattern. Developer Might & Delight announced today that the struggling "tiny MMO" will have its servers shut down on July 31, but rather than letting the game disappear entirely, the studio has converted it into a fully offline singleplayer RPG, dropped the price from $29.99 to $4.99, and opened the door to unlimited modding.
It's a refreshing outcome for a game that, by all rights, looked destined for the usual unceremonious death. Might & Delight was candid about what went wrong, admitting in the announcement that the team "took on more than we could handle" and that "the very foundation upon which the game was built proved unsustainable." The studio laid off roughly 71% of its staff shortly after Book of Travels entered early access in October 2021, and development has been minimal since. The honest tone of the announcement is appreciated; too many studios in this position just go silent and let the game rot.
As of today's update, the game can be played entirely offline. A brief Steam changelog details rebalancing for solo play: the Trainmaster's Stash now has unlimited space in offline mode, base inventory volume has been increased, and skill check requirements have been lowered. Players who want to keep their existing online characters will need to manually download them from the character select screen before the July 31 server shutdown. The early access label is also gone; this is now considered the 1.0 release.
Modding could be the most interesting part of this whole pivot. Might & Delight says it will "completely allow any mods for Book of Travels" and is setting up a dedicated modding channel on its Discord server. "Braided Shore was built with love, and we want to place it in the hands of those who love it most," the studio wrote. For a game with this much visual personality, built around heady artistic influences and a mythology of knotted ropes and wind-tethered skills, handing the keys to the community feels like the right call.
At $4.99, I think this actually gives Book of Travels a better shot at finding an audience than it ever had as a $30 early access MMO with a tiny player count. The game's strengths were always atmospheric rather than social; its sprawling painted landscapes and slow, meditative pace never needed other players to work. Might & Delight couldn't deliver the MMO it promised, but preserving what it did build, instead of just killing it, is something more studios should be doing. Book of Travels is available now on PC via Steam.
Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.
Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
Related Posts

Pokopia's Next Event Turns Bulbasaur Into a Jump Rope
Pokémon Pokopia's next event asks players to skip rope using Bulbasaur's vines, with prizes on the line and multiplayer competitions on Cloud Islands.

Blood of Dawnwalker's Director Already Beat It on PS5
Konrad Tomaszkiewicz has already played through the entirety of Blood of Dawnwalker on PS5, and the console versions are heading into certification. The game might be further along than anyone expected.

Hades II Finally Lands on Xbox With a Massive Update
Supergiant's roguelike sequel has finally made the jump to Xbox, and it didn't show up empty-handed. A massive April 2026 update drops new content across every platform.