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Article header image for Too Smug? 007 First Light's Bond Is Built to Be Humbled
Gaming News4 min read

Too Smug? 007 First Light's Bond Is Built to Be Humbled

IO Interactive's developers say the lopsided smirk and cocky attitude that's divided fans is a deliberate narrative choice. This Bond is meant to get knocked down.

Nathan Lees
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That lopsided smirk has been doing a lot of heavy lifting. Ever since IO Interactive first showed off Patrick Gibson's younger James Bond in 007: First Light, a vocal chunk of the fanbase has had the same complaint: he looks too smug. Too pleased with himself. Too much like a guy who's never been punched in the mouth.

According to the developers, that's exactly the point. Speaking to Eurogamer at IO's Brighton office, senior combat designer Tom Marcham and narrative and cinematic director Martin Emborg both framed the cockiness as a setup, not a flaw. This Bond is young, reckless, and hasn't earned the cool detachment that defines the character people know from decades of films. The game is designed to strip that bravado away.

"[Bond's] like, 'Yeah I can do whatever,' so he's a reckless young man," Emborg said. "This guy hasn't seen death in the way that an older Bond has. When you're a young man, you feel immortal, and he'll definitely learn that he's not."

I think IO is making the right call here, and I think the backlash actually proves the characterisation is working. If Gibson's Bond came across as a blank slate or a safe approximation of Daniel Craig, nobody would be talking about him at all. The smirk is provocative because it reads as unearned, and that's the whole narrative engine of an origin story. You're supposed to want to see this guy get humbled.

Rage Under the Surface

Marcham revealed a layer of the character that hasn't really come through in trailers. Beyond the swagger, this Bond carries anger. He's an orphan who didn't have an easy upbringing, and that manifests in combat as something closer to rage than the clinical precision of a seasoned agent.

"This character's got some rage in him," Marcham said. "There's an attitude that maybe he didn't have the greatest time growing up. Maybe he's been in some tough fights before and he knows how to handle himself, and he's got some inner rage that comes out every now and then."

That's a detail marketing materials simply haven't conveyed. A face shot of Gibson smirking in a well-tailored suit doesn't communicate the orphan backstory or the simmering volatility underneath. If IO can deliver on that duality in gameplay, where the player feels both the cockiness and the cost of it, this could be a far more interesting Bond than the trailers suggest.

Emborg also pushed back on the idea that this Bond is somehow weaker than previous versions. "We do have a strong character, and I will say he is as strong as those other Bonds," he said. "He has strong impulses and opinions and ways of doing things. It's not like he's a vanilla person." The origin story framing, he argued, gives players an entry point into understanding what actually motivates Bond before he becomes the cold, composed agent everyone already knows.

Marcham seemed unbothered by the online discourse. "People having differing opinions about a James Bond: that's great," he said. "If we made a Bond where no one had any opinions on them, it would be the dullest Bond ever made." He drew a parallel to how every new cinematic Bond casting sparks nationwide debate in Britain, and welcomed the same energy being directed at the game. "One of the things I really like about Paddy's performance of Bond is how much he grows on you throughout the game," he added.

Every new Bond actor goes through this. Sean Connery purists hated Roger Moore. Craig's casting as a blonde Bond was treated like sacrilege before Casino Royale silenced the doubters. IO is betting that the same arc plays out here: scepticism before release, conversion after people actually spend time with the character. Whether Gibson can pull that off in a game, where players spend dozens of hours with a performance rather than two, is a bigger ask than a film. But the Hitman trilogy proved IO knows how to build characters with personality that deepens over repeat exposure.

007: First Light launches May 27 on PS5, Xbox Series X/S, and PC, with a Nintendo Switch 2 version planned for later in the summer.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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