War Thunder Update Patch Notes on June 20th
Patch Notes War Thunder

War Thunder Update Patch Notes on June 20th

Nathan Lees
Nathan Lees

Table of Contents

In the War Thunder Update, players using third-party overlays like Overwolf may be experiencing keyboard and mouse functionality issues. The devs are aware of the problem and are working on a solution, it is recommended to disable overlays that use key and mouse inputs. The update also includes bug fixes for ground vehicles and aircraft, addressing issues such as armor element calculations and countermeasure deployment. Read the full patch notes below.

War Thunder Update Patch Notes:

Some players using third-party overlays such as Overwolf are experiencing issues with their keyboard and mouse functionality in War Thunder. We’re currently working on a solution for this issue, but for now we recommend that if your game has stopped responding to keyboard and mouse commands, disable overlays that use key and mouse inputs. According to the data we have, Steam and Nvidia overlays don’t cause any problem and can be left enabled.

Ground vehicles

  • A bug that caused an armor element not to be taken into account after shells had richochetted off this very armor element has been fixed. This bug affected tanks with large complex-shaped armor elements such as the SU-100Y and SMK.
  • R3 T106 FAType 60 SPRG (C)Raketenautomat and others — a bug where only part of the selected ammunition was issued on vehicles with 2 independent guns with the same range of shells has been fixed. (Report).


  • Su-25K — a bug that caused the maximum number of countermeasures to be taken into battle even when a custom amount was set has been fixed. (Report).
  • Kurnass 2000 — a bug that caused the countermeasure pods to only have 1 countermeasure instead of 100 each has been fixed. (Report).
  • A bug where firing countermeasures in series did not work on helicopters has been fixed. (Report).
  • Mirage 2000C-S5, Mirage 2000-5F, Mirage 2000D-R1, Mirage F1C (all variants), JAS39A — a bug where rearming on an airfield started immediately after respawning has been fixed. (Report).
  • MiG-23ML, MiG-23 MLD, MiG-23 MLA (Germany) — a bug that caused these aircraft to not have countermeasures or to have less of them than needed has been fixed. (Report).
  • MiG-23 (all variants) — a bug that resulted in text keys being displayed instead of the names of countermeasures when loading them in the respawn screen and in the test flight window has been fixed.
  • Mirage 2000C-S5, Mirage 2000-5F — a bug that caused the amount of countermeasures loaded with the slider to be lower than in the statcard has been fixed.
  • F-20 — maximum speed has been decreased to ~ M1.95 at 12000 meters according to the flight manual for aircraft with a YF404 engine with an adjustment for the thrust of the production F404 engine.
  • A bug where the Range Assessment radar mode was displayed in the radar as TWS instead of RAM has been fixed.


  • A bug that caused decals to randomly change to other decals in battle has been fixed. (Report).
  • Bugs relating to EAC on MacOS have been fixed. (Report), (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Source: War Thunder

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Patch Notes War Thunder


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