Patch Notes The First Descendant

The First Descendant Hotfix 1.1.7 Patch Notes on November 7th

The First Descendant Hotfix 1.1.7 improves gameplay efficiency and UI.

· 5 min read
The First Descendant Hotfix 1.1.7 Patch Notes on November 7th

The First Descendant Hotfix 1.1.7 has arrived, bringing a variety of content improvements, bug fixes, and UI enhancements to the game. Players can expect reduced cooldown times for Outpost content, new farming routes for Amorphous Materials, and improvements to weapon modules and ultimate weapons. Get ready to dive back into the action with these exciting updates!

The First Descendant Hotfix 1.1.7 Patch Notes:

Here are the details on The First Descendant Hotfix 1.1.7, patched maintenance-free.

Patch Date

  • PST 2024.11.06 (Wed) 23:00

Platforms

  • Steam, Xbox Series X│S, Xbox One, PS4, PS5

Patch Details


(1) Content Improvements

  • Reduced the cooldown for Outpost content from 60 to 30 seconds.
# Director's Comments
With this patch note, we’d like to share the Dev Team's reasoning behind reducing the Outpost cooldown to 30 seconds, along with our future plans for further improvements.

Stage 1: Outpost 30 Sec Reduction

Based on feedback, we’ve reduced the Outpost cooldown to 30 seconds. Completely removing the delay could make Outpost farming disproportionately more efficient than Infiltration Operations, potentially leading to less dynamic Outpost farming. With this change, the Outpost cooldown is set to 30 seconds, allowing you to enjoy smooth gameplay while maintaining efficiency similar to that of Infiltration.

Stage 2: Infiltration - Fragment - Fusion Reactor Farming Route Added

We recognize that the main problem with Outpost is forcing inconvenient reward acquisition, and lengthy 1-minute cooldown leading to tedious gameplay. To address this, we plan to enable you to farm Amorphous Materials not only in Outposts but also during Infiltration Operations. This update will allow you to choose between the Outpost - Fragment - Fusion Reactor or Infiltration - Fragment - Fusion Reactor farming paths, enabling farming without relying on Sharen. We aim to implement this change early in Season 2, and we’ll provide details as soon as the schedule is finalized.

Stage 3: Outpost Rework

Plans to rework Outposts are still under discussion. Following the addition of the new farming route (Infiltration Operation - Fragment - Fusion Reactor), we want to keep our options open for a variety of improvements.
Our goal is to completely overhaul the role and gameplay of Outposts, aiming to improve them so they become more engaging content with continuous battles.

We expect this change to lead to an increase in participation in Infiltration Operations.

Additionally, to resolve the issue of long matchmaking times in Infiltration Operations, we have made plans to introduce a random matchmaking feature.
With this feature, you will be able to earn rewards for completing the selected Infiltration Operation, while the dungeon itself will be randomly matched. The goal is to reduce matchmaking times and provide pleasant multiplayer experience.
We are preparing to implement the random matchmaking system on Season 2 update.

Besides improving the farming route for Amorphous Materials with the addition of the Infiltration Operation - Fragment - Fusion Reactor route, we're always aiming to make efficiency improvements to farming as well as make it more engaging.

(2) UI & UX

  • We have made improvements so you can adjust Module Settings immediately after completing an Infiltration Operation or Void Intercept Battle until right before matchmaking begins.
  • The hold time for buttons for pop-up messages displayed under specific conditions has been reduced.
    ㄴ Party Invitation Notification
    ㄴ Join Party Application Notification
    ㄴ Void Intercept Battle Completion Results Window
    ㄴ Mission Completion Results Window
  • Improved the Reactor info tooltip layout so the info can be viewed easier.
  • Improved the Mission Results Window, including Infiltration Operations, to not display while other UI, such as the Inventory, is open.

(3) Miscellaneous

  • Removed the hero landing character animation when jumping from a high altitude. You can now transit to next action more quickly after landing.

Bug Fixes

(1) Content

  • Special Operation/Defend Albion Resource: Fixed an issue where Missions or Challenges related to the complete condition were not being counted correctly.
    ㄴ As mentioned in the Known Issues notice, to apologize for the inconvenience, 20 Supply Coins will be sent via mail to Descendants who log in between PST 2024.11.06 (Wed) 23:00 - 2024.11.10 (Sun) 22:59.
    ㄴ For detailed information, please refer to the Defend Albion Resource Compensation notice.
  • Special Operation/Defend Albion Resource: Fixed an issue where Siege and Sniper monster spawn sounds were not playing.
  • Special Operation/Task Squad Mission: Fixed an issue where Task Squad Missions were not being cleared.
  • Fortress/Defend Albion Resources: Fixed an issue where monsters would not attack in specific locations
  • Invasion: The Asylum: Fixed an issue where you could not join allies.
  • Battle Pass Challenges: Fixed an issue where some challenges were not being counted when completing Infiltration Operation: Hard 400%.

(2) Weapons & Modules

  • Ultimate Module “Sweeping Squad”: The Ultimate Module "Sweeping Squad" for both General Rounds and Special Rounds has been updated. The ATK UP effect of the module when defeating an enemy has been adjusted so that instead of being reset, only the "Duration" of the effect will be reset.
  • Ultimate Weapon “Albion Cavalry Gun: The name of the status effect applied by ricochet has been changed from “Precise Strike” to “Stun”.
  • Ultimate Weapon “Albion Cavalry Gun”: Fixed an issue where the visual effect on ricochet were only displayed on 2 enemies.
  • Ultimate Weapon “Albion Cavalry Gun”: Fixed an issue where the visual effect on ricochet was not clearly visible.
  • Ultimate Weapon “Albion Cavalry Gun”: Fixed an issue where this weapon’s ricochet did not activate on environmental objects in Intercept Battles.
  • Ultimate Weapon “The Final Masterpiece”: Fixed an issue where the electric shock caused by the “Pulsing Shock” effect did not activate on environmental objects in Intercept Battles.
  • Ultimate Weapon “The Final Masterpiece”: Fixed an issue where the electric shock visual effects of the “Pulsing Shock” effect when firing the weapon was displayed on only one target.
  • Ultimate Weapon “The Final Masterpiece”: Fixed an issue where the visual effects of “Puddle of Indulgence” triggered by the “Endless Indulgence” effect disappears faster than its duration.
  • Ultimate Weapon “The Final Masterpiece”: Fixed an issue where enemies intermittently became immobilized while in the “Puddle of Indulgence” triggered by the “Endless Indulgence” effect.
  • Ultimate Weapon “The Final Masterpiece” & “Perforator”: Fixed an issue where some effects obstructed too much of the view.
  • Ultimate Weapon “Perforator”: Fixed an issue where the burst effect of “Explosive Scanner” appeared too bright in dark areas.
  • Ultimate Weapons “Smithereens” & “Piercing Light” : Fixed an issue where the “Critical Hit Rate“was displayed as "Fixed."
  • [PS]: Fixed an issue where the values in Weapon Stats were displayed incorrectly.

(3) UI & UX

  • Research Status: The progress status of lower-level material research displayed in the Research list has been corrected to match the actual progress.
    - “Ion Accelerator” Research: Fixed an issue where the research time was displayed incorrectly after cancelling the “Ion Accelerator” research.

(4) Shop

  • Emotes: Fixed an issue where the descriptions of “Here Is Your Treat!”, “Vampire's Leisure”, and “Ride Magic Broom” were displayed incorrectly in the Shop.
  • Preview image: Fixed an issue where the preview image of the “Twisted Worship Set” in the shop was displayed incorrectly.

Source: The First Descendant


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