Patch Notes The Finals

The Finals Update 3.4.0 Patch Notes on July 12th

New in The Finals Update 3.4.0: ISEUL-T Cup, Pond Dweller, Pro Circuit!

· 5 min read
The Finals Update 3.4.0 Patch Notes on July 12th

The Finals Update 3.4.0 brings changes to the game, including the introduction of the ISEUL-T Cup and the Pond Dweller, along with the launch of the Pro Circuit. The update also includes balance changes to gadgets, game modes, weapons, and bug fixes to improve the overall gaming experience. Read the full patch notes below.

The Finals Update 3.4.0 Patch Notes:

Update 3.4 is coming in hot with multiple features and changes fighting over the spotlight! ISEUL-T is entering The Arena as the latest sponsor on the next stop of the World Tour - The ISEUL-T Cup! The Pro Circuit also goes live with this update, however, both of these changes are sharing that spotlight with a certain green someone in our latest store update…

Introducing the Pond Dweller:

Also, we have quite the list of changes this time including several changes to Bank-It, shorter wait-times in Terminal Attack, the addition of party chat while in the main menu and the ability to equip multiple weapon animations to the same gun.

Those of you with a keen eye will also notice that we’ve added an info panel that explains the World Tour’s FINALS event - check it out in-game.

Finally, both Polish and Turkish translations of THE FINALS are now live with this update, so make sure to throw a “Cześć” or “Merhaba” into team chat at the start of a game!

Full list of changes included in this update:

Balance Changes

Gadgets

Breach Charge

* Decreased minimum damage applied at outer edge of explosions to 0  
  • Increased damage radius from 2m to 2.5m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

Dev Note: Previously, our area of effect (AoE) Weapons and Gadgets had several ‘damage shelves’, where damage would fall off radically at the edge of the inner radius of a blast and at the edge of the outer radius. This could result in AoE damage feeling somewhat inconsistent. These changes now cause damage to fall-off linearly from the inner radius damage value, down to 0 at the outer edge of the radius, which we believe will feel much more consistent. The radius of each AoE weapon has been increased slightly as a result of this, as the outer edge of explosions now does much less damage than it did previously.

C4

* Decreased minimum damage applied at outer edge of explosions to 0  
  • Increased damage radius from 6m to 6.5m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

Explosive Mine

* Decreased minimum damage applied at outer edge of explosions to 0  
  • Increased damage radius from 3.5m to 4.25m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

Frag Grenade

* Decreased minimum damage applied at outer edge of explosions to 0  
  • Increased damage radius from 4.5m to 5m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

Game Modes

Dev Note: These changes are the first part of a series of improvements we’re planning to make to each of our game modes over the course of Season 3, including our Cashout and Power Shift modes. These changes will cover a range of areas, from pacing to scoring. The goal is to smooth out some of the rough edges in each of our modes, hopefully leading to a better overall experience across all our modes.

Bank It

* Removed team wipes  
  • Decreased respawn time from 17 seconds to 10 seconds
  • Added the ability for players to change to a different Contestant while dead

Terminal Attack & Ranked Terminal Attack

* Decreased lobby duration from 15 seconds to 10 seconds  
  • Decreased warm-up duration from 25 seconds to 20 seconds
  • Decreased round duration from 150 seconds to 130 seconds

Weapons

CL-40

* Decreased minimum damage applied at outer edge of explosions to 0  
  • Increased damage radius from 2.6m to 3m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

Dev Note: As with the AoE Gadgets, our AoE weapons have also been updated to get more consistent feeling damage fall-off.

MGL-32

* Decreased minimum damage applied at outer edge of explosions to 0  
  • Increased damage radius from 3.75m to 4m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

RPG-7

* Decreased minimum damage applied at outer edge of explosions to 0  
  • Increased damage radius from 4.5m to 5.5m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

Content and Bug Fixes

Animation

* Fixed a bad transition animation between the Winch Claw and using the ability to lift items  
  • Fixed an issue where players could not play emote animations consecutive times
  • Added support for enabling multiple custom weapon animations at once. If multiple animations are equipped, an animation will be randomly selected from that list when triggered

Characters

* Fixed a bug that caused ‘General Goodboy’ pet to be rendered with blurry artifacts  
  • Fixed various smaller issues with cosmetic items, such as various clipping issues

Gadgets

Thermal Bore

* Fixed an issue where the Thermal Bore could become stuck in mid-air  

Game Modes

Bank It

* Fixed an issue where it would sometimes not be possible to respawn  

Practice Range

* Added Season 2 trophies for Ranked, Terminal Attack event & season  

Ranked Terminal Attack

* Fixed an issue where the full rank score gain could sometimes not be given to players due to the losing team abandoning the match   

Localization

* Added support for Turkish and Polish languages  

Maps

Kyoto

* Made various fixes to improve the quality of building destruction  
  • Fixed various issues were there were gaps in the map

Matchmaking

* Fixed an issue where the matchmaking region could be wrongly set for new players on consoles  

Stability

* Fixed several issues that could cause client crashes  
  • Fixed one issue where players could sometimes spawn into a game and be unable to attack or use Gadgets
  • Fixed one of the issues which would cause a player to be unable to fire their weapon or use their abilities

UI

HUD

* Fixed an issue where respawn markers could fly off to unintended locations  

Ping System

* Increased max ping distance to 300m  

Text Chat

* Added support for text chat in the front-end menus when in a party  
  • Improved profanity filter to include more languages
  • Fixed an issue where chat from blocked players could sometimes still be visible
  • Removed some status messages from text chat to make it less spammy

World Tour

* Added info panel for the World Tour ‘THE FINALS’ event  

Weapons

General

* Fixed a bug that could cause players to experience different recoil decay rates when using some semi-automatic guns** **  

Spear

* Reduced the impulse applied by the secondary attack, to prevent some objects being pushed a long way by the attack

Source: The Finals


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