Patch Notes Skull and Bones

Skull and Bones Update Y1S2.2.0 Patch Notes on August 5th

Skull and Bones update Y1S2.2.0: gameplay improvements, bug fixes, enhancements.

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Skull and Bones Update Y1S2.2.0 Patch Notes on August 5th

The Skull and Bones Update Y1S2.2.0 brings gameplay improvements and bug fixes to the high seas. You can now enjoy increased warehouse space, combat rebalancing, and new features like recommended activities in the Indian Ocean. Read the full patch notes below.

Skull and Bones Update Y1S2.2.0 Patch Notes:

The Chorus of Havoc is reaching its climax, with the heart of the Red Isle, Sainte-Anne, being the target of the Hubac Twins final act. The Helm now needs you more than ever if it is to survive this chaos.

Update 2.2 brings a host of gameplay improvements, including the much-requested increase to warehouse space, and bug fixes, while addressing key issues reported by the Skull and Bones community and improving the player experience.

NEW FEATURE

  • Upon entering the Indian Ocean, a list of active events and activities will be displayed.
    • From the list, players can track these events or fast travel to the event directly.
    • Player can also access the list from the Map tab.
RECOMMENDED ACTIVITIES

GAMEPLAY UPDATES AND FEATURE IMPROVEMENTS

WAREHOUSE EXPANSION

  • Increased warehouse slots from 155 to 160 when player reaches Freebooter.
  • Increased warehouse slots from 170 to 190 when player reaches Brigand.
  • Increased warehouse slots from 185 to 220 when player reaches Corsair.
  • Increased warehouse slots from 200 to 250 when player reaches Kingpin.
  • Updated item filters to allow players to select more than one category of items.
    • Weapon
    • Armour
    • Furniture
  • Players are now able to filter by multiple categories simultaneously.
Players are now able to filter by multiple categories simultaneously.

COMBAT REBALANCING

  • Culverins' damage per shot has been increased by about 34% - 50% for non-common types.
  • Long Guns' damage per shot has been increased by about 33%.
  • Long Guns reload duration reduced to 7.2s (down from 9.0s).
    • Dev note: The utilization rate of culverins and long guns were low, partially due to their damage output. The bump in damage should increase their viability in medium and long-range builds.
  • The secondary effect of "Compagnie Spirits Locker" furniture has been changed from "Increases damage mitigation by bracing, by 15%" to "Increases Brace Strength by 15%".
  • The damage reduction of "Black Prince" armour has been reduced to 40% (down from 50%) while Hull Health is less than 33%.
  • Any damage mitigation effect coming from food has been changed to increase brace strength instead.
    • Dev note: In a previous update we changed how damage mitigation was calculated, to make the stacking of these effects provide diminishing returns. Since then, we've been monitoring the situation, and concluded the total amount of passive damage mitigation reachable on player ships is still relatively high, we're making these additional changes to shift some flat damage mitigation effects that are passive to instead require more active player actions to activate.
  • Adjusted the upgraded perk on the Brigantine "Headstrong" to trigger at a minimum of 12 knots (down from 14 knots), dealing a bonus of 70% (up from 30%) ram damage.
  • Adjusted the upgraded perk on the Bedar to decrease 180 armour rating (up from 150 armour rating).
    • Dev note: The Bedar and the Brigantine are ramming builds that are more often used for their speed rather than their ramming action. These changes are intended as short-term boosts ahead of additional planned changes for the Bedar and Brigantine coming in a future update.

BOUNTY AND WORLD EVENTS SYNCHRONIZATION

  • Dev note: The exposition of the World Events has been improved to increase players' access to game activities.
  • Participating in an Elite Warship World Event will automatically add the relevant bounty to the player's journal.
  • Added first-clear-of-the-day rewards for bounties. Upon the first bounty completion of the day, additional rewards will be awarded to the player.
Added first-clear-of-the-day rewards for bounties. Upon the first bounty completion of the day, additional rewards will be awarded to the player.
  • Please note that not all bounties are currently active - the first clear bonuses will still apply when the events/bounties are back in the Indian Ocean.
  • The plunder state of all POIs is now shown regardless of distance to the player's current location.
  • The side contract at the Huntmaster is now classified as a Bounty that can be accepted and completed at the Huntmaster. The "Oceans Apart" bounty from the Mysterious Rogue at the Oubliette outpost can also be accepted and submitted at the NPC directly.
  • Only the Bounties that correspond to an active World Event are available at the Bounty Board.

VENDOR UPDATES

  • Increased the amount of Ammunition per Ammo Crates available at the Vendors.
Increased the amount of Ammunition per Ammo Crates available at the Vendors.
  • Food, water, and chests can now be sold to vendors.
  • Increased sale price of the following item categories:
    • Raw Food
    • Grilled Food
    • Cooked food
    • Weapon
    • Armour
    • Major Furniture
    • Minor Furniture
    • Chests
  • Added more filter categories:
    • Silver
    • Pieces of Eight
    • Sovereigns
    • "Currencies" (this includes the above 3 categories, Monstrous Tooth, Ethereal Ashes and other event currencies)
  • Players are now able to filter by multiple currencies simultaneously.

FLEET MANAGEMENT

  • Removed Dhow as an option from ship assignment.

JOURNAL: EVENTS TAB

  • A new events tab is added to the Journal, displaying a list of all active events and active plunders in the world.
JOURNAL: EVENTS TAB

DISPLAY OF WORLD EVENT STATUS

  • Visually display the remaining distance/time of World Events in the map using the border around the World Event icon.
  • Remaining time/distance is no longer shown as text above/below the map marker.
  • Event tooltip has also been updated to show the timer in numerical format.

SEA MONSTER CHANGES

  • Reduced Lestari's and Mega Lestari's recommended Ship Rank, health and overall damage output.
    • Dev note: It was observed that the time taken to defeat Mega Lestari was longer than intended, and we hope to reduce overall frustration while fighting Mega Lestari.
  • Increased Kuharibu's recommended Ship Rank.
  • Reduced Zamaharibu's recommended Ship Rank.

SETTINGS

  • Added a setting option where players can choose to toggle the interaction outline in-game.
    • Default setting: Outline Off

NEW BLUEPRINTS AVAILABLE

  • Added the following items into the codex and crafting screen. Players will be able to purchase the blueprints from the Black Market:
    • Little Grace III
    • Abyssal II
    • Machinist Station (Mines) I

UI

  • Added icons to required materials list when tracking a blueprint.
  • Updated UI for Call-for-Help button.

VANITY

  • Added Dusk Swashbuckler Set to the Black Market and Vanity Atelier in both dens.
    • Belt - Nightfall Sash
    • Forearms - Duskbracers
    • Face Accessory - Seadog's Bane
    • Neck - Gilded Pauldrons
    • Pants - Sundown Breeches
    • Shoes - Gloomstriders
    • High Tricorne Hat will be available in a future update

BUG FIXES

PERKS

  • Fixed the upgraded perk on the Hulk, "Ironwill" was previously removed at the end of 5 seconds instead of being passive.
  • Fixed an issue where the "Vindictive" perk of the Snow does not activate consistently.
  • Fixed an issue where the "Wildfire" perk of the Sambuk was not being triggered correctly with the Infernal Maw's deployed buoys.

MANUFACTORY DEFENSE

  • Fixed the issue where a Manufactory Defense opportunity may trigger after players exits the game.

CONTRACTS

  • Fixed the issue where there was no option to abandon "Argent Refrain", "Sable Refrain", "Peste Control" repeatable contracts.
  • Fixed an issue where target ship from the contract "Argent Refrain" disappears after player disconnects from a game session in the objective area while the contract is active.
  • Fixed an issue where some main contracts were not being tracked upon accepting the contract.
  • Fixed the issues where there were no contracts available after completing "Consistent Cadence", "Clashing Cadence" and "Calming Cadence".
  • Fixed an issue where sinking Bertrand Hubac does not complete the contract and would often respawn shortly after being sunk each time.
  • Fixed an issue where players are unable to submit the contracts "Verse of Vengeance" or "Verse of Remorse" if player sinks the Hubac Twins without progressing on the main contract line.
  • Fixed a discrepancy in the contract objective counter value between accepting and submitting the contract "Sabotage DMC Towers".
  • Fixed an issue where the "Blighted Bastion" contract does not get updated after sinking La Peste at the contract location.

MAILBOX REWARDS

  • Fixed an issue where the purchased vanities were not available upon claiming the mail in the mailbox.

LOOT AND CARGO

  • Cargo from transient contract ship is transferred to player after contract complete.
  • Fixed an issue where the 2 varieties of hair vanity "Armand's Coif" and "Bertrand's Tresses" did not drop from the Hubac Aria chests and Hubac Strongbox.
    • Please note that both the hair vanities are currently named as "Le Pouf" the texts will be adjusted in a future update.

LOCALISATION

  • Fixed an issue where truncated text can be observed for contract name on point of interest's description in German and Russian language while performing "Plunder DMC Drugs".

CHALLENGES AND ACHIEVEMENTS

  • [PS5] Challenge activity is displayed under "Available Activities" of "Activity Preview" even after completing the activity.
  • [Ubisoft Connect] Fixed the texts for challenges that did not include the quantity of the objectives.

VANITY

  • Fixed an issue where Lany the Jester Lemur poses strangely when located at Helm Office.
  • Fixed an issue where the incorrect colour was reflected on the on Brig and Brig support's gun port wall.

UI

  • Fixed popup notification playing during seasonal video before main menu.
  • Fixed an issue where the "Unable to equip weapon" error is displayed when changing weapon at docking screen.
  • Fixed an issue where the 'capture' button was not displayed in Photo Mode on PS5.
  • Activities Prompt is overlapping with the "find group" prompt when player interacts with a world event through the Journal tab.
  • Fixed an issue where the "Manufactory Defense" game mode icons on the objective trackers are using the wrong image.
  • Fixed an issue where the timer value shown under the "Manufactory under Siege" notice overlaps with the hourglass icon.

GRAPHICS

  • Fixed an abrupt movement from Yanita's model before the fade in transition if selected from the menu while the dialogue scene is playing.

STABILITY

  • Improved general server stability.
  • Fixed an issue where affected players may get kicked upon attempting to delete their ship.

Source: Ubisoft


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