Rusty's Retirement Day 1 and Day 2 Patches on April 26th and 27th
Patch Notes Rusty's Retirement

Rusty's Retirement Day 1 and Day 2 Patches on April 26th and 27th

Nathan Lees
Nathan Lees

Calling all farmers and adventurers! Rusty's Retirement has been updated with some exciting new fixes and improvements in the latest patch on April 26th and 27th. Let's dive into the details of what this update brings to the game:

Build 1.0.4 - April 27

  • Fixed unlocking the last crop in the list.
  • Adjusted some colors in the Blossom Forest map to better match the vibe.
  • Fixed decoration prices.
  • Feeder bots will now prioritize low-level crops and ignore berries.
  • Fixed an issue where fertilizer bots after a while would only fertilize one crop tile and return to base to recharge.
  • The game will now save when loading an existing save file or when creating a new one.
  • I’ve also added backup save files just in case. Occasionally, some Antivirus softwares would just wipe the save file. Now you can check if there is a backup (.bac) and copy-paste its contents over. Also, please mark this folder as safe in your Antivirus to prevent it from happening in the future:

Paste this into Run: %USERPROFILE%/AppData/LocalLow/MisterMorrisGames/Rusty's Retirement/ to find the folder

  • I accidentally gave giant golden pumpkins a 100% spawn rate, this change was only live for 10 minutes before being reverted, so I hope it didn't affect many people 🤞

Build 1.0.3 - April 26

  • Fixed the maxed bot achievements. They were triggering when simply building a bot for the first time.
  • Fixed the blocked lands on the right side. Previously, they would load in already unlocked.
  • Fixed the non-pixel font on the blocked lands and house buttons.
  • Fixed an issue with loading save files. They occasionally got stuck on trying to load buildings with no animals. This only happened if a feeder was previously built in the exact same location.
  • Fixed an issue where if you had the move option selected and Rusty completed a task of moving another building, the move option would disable and act weirdly. It should behave as expected now.
  • If you unlocked a new map but left the game without saving then you would be softlocked into the first map until you completed that map again. I’ve added a check at the beginning of the load to see if you’ve unlocked the next map.

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Patch Notes Rusty's Retirement

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