Patch Notes Once Human

Once Human Update Patch Notes on August 13th

Once Human Bugfixes: Implemented improvements and addressed player concerns.

· 2 min read
Once Human Update Patch Notes on August 13th

The Once Human dev team has been hard at work addressing player feedback and fixing bugs to improve the gaming experience. Read the full patch notes below.

Once Human Update Patch Notes:


We're committed to addressing your thoughts in the Once Human community, and to resolving issues and enhancing the game accordingly. Here's a summary of the fixes we've implemented:

August 8

  • Fixed an issue where gliding would stop working if players modified the glide/climb key settings. The option to enable gliding has been disabled.
  • Fixed an issue where the damage dealt by Manibus to buildings in the Prime War was too high.
  • Adjusted the completion requirements for some season goal tasks:
  • Reduced the required Riddle Spot explorations from 80 to 60.
  • Reduced the number of Mystical Crates to find from 36 to 20.
  • Temporarily removed the goal to "obtain a Deviation with a Deviant Energy and Activity Rating greater than 5." We'll bring it back after fixing the issue where some Deviations weren't being counted. This won't affect the number of Mitsuko's Marks needed for rewards.
  • Lowered the Mitsuko's Mark requirements for the Season Phase V rewards: 2-star now requires 400, and 3-star now requires 750.

August 7

    • Fixed an issue with the distribution of the Deviation Festering Gel.
  • Fixed an issue where players were forcibly pushed aside when colliding with a caught Electric Eel.
  • Fixed an issue where players' territories were incorrectly flagged as belonging to others, preventing teleportation.
  • Fixed a text error in the reminder email for expiring Meta Passes.
  • Fixed an issue where wallpaper unlock items could be used repeatedly, leading to unintended consumption of already unlocked wallpaper items.

August 6

  • Fixed an issue where new players could fall through the ground during the tutorial, causing the respawn point to be incorrect.
  • Fixed an issue where player models didn't fully load in the Forsaken Giant main story dungeons.
  • Fixed a rare issue where certain materials could be stacked due to a physics validation error.

August 5

  • Fixed an anomaly with the "Tireless Takedown" Caliberation Slots in Pro dungeons.
  • Urgently fixed an issue where players can enter certain dungeons while carrying Chaotic Cortexes.

Source: Once Human


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