Patch Notes Grounded

Grounded Update 1.4.3 Patch Notes on June 18th

Grounded Patch 1.4.3 features bug fixes, optimizations, and changes.

· 4 min read
Grounded Update 1.4.3 Patch Notes on June 18th

Grounded Update 1.4.3 is now available, bringing bug fixes, changes, and optimizations to the game. Some updates include improved shadow drawing distance for Playground gizmos, reduced memory usage on Xbox One and Nintendo Switch, and fixes for issues with pets knocking players around. Read the full patch notes below.

Grounded Update 1.4.3 Patch Notes:

General Changes

  • Updated the Photomode screenshot folder location on Windows to be compatible with Windows 11.
  • Improved shadow drawing distance of a handful of Playground gizmos and gadgets.
  • Pinned objectives with a lot of text will instead cut off after 70 characters and show “…” at the end.
  • Improved the Hedge visuals when viewing it from far away on Low graphics settings.
  • The “Load Last Save” button in the Death menu is usable when playing on a Shared World.

REMIX.D Yard - Changes:

  • Hedge Broodmother scream attack no longer triggers Infusion Effects unless damage is taken.
  • Randomized trinkets that have different effects no longer stack in the hot pouch allowing you to assign them to different hot pouch slots.

Optimizations:

  • Memory usage optimizations to prevent rogue spikes of memory when loading some assets.
  • Improved load times in later game saves.

Xbox One:

  • Dramatically reduced memory usage resulting in less Out of Memory crashes.

PlayStation 5

  • FPS will more consistently stay at 60 FPS.
  • Fixed issue where save games during New Game+ could sometimes corrupt.

Nintendo Switch

  • Reduced memory usage resulting in less Out of Memory crashes.
  • Reduced FPS drops when walking around labs via lab doors opening and closing.

Major Fixes:

  • Deduping an equipped trinket via the ASL properly removes the trinket. (Fixed in 1.4.2 hot-fix)
  • Buildings will no longer improperly say “No Land Rights” when building on a base near large objects (like the Oak tree). (Fixed in 1.4.2 hot-fix)
  • Baby ant pets and other walking pets should no longer knock you around and off of ledges when walking or teleporting near you.
  • Pets will no longer occasionally fall through the world when teleporting near you.
  • Saves that had started the Hedge Quest prior to version 1.3.0 will properly unlock the Hedge Ascent landmark in their data tab.
  • When a crossplay user invites a non crossplay user, the non-crossplay user will now receive the invite.
  • Added a “Restore Player Data” Game Repair button if your save game is in a state where you have multiple player files matching your profile and you are loading the incorrect player data.
  • Fixed a a few cases of certain saves games infinitely loading.
  • Fixed a potential client crash that could happen when starting a new game.

Other Bug Fixes:

  • The Report Card and Milk Molar BURG.L quest will properly account for the different amount of Milk Molars in the yard when in New Game+.
  • Water Fleas and Diving Bell Spiders no longer ignore you while having the Antbassador mutation activated.
  • Ants will hoard less food around ant hills. This should reduce performance issues when approaching ant hills that previously would have a lot of food laying around.
  • Baby Ants will no longer eat your food in your base.
  • Using a keyboard on consoles to do in-game chat no longer automatically opens the virtual keyboard.
  • Pets can be renamed on gamepad.
  • Clients can unlock the “Royal Arrangements” and “Did I Do That?” achievements in New Game+.
  • Clients no longer get disconnected on Playgrounds that have lots of links to base buildings.
  • Clients who use “Place Many” will no have their building move around 1 second after starting the Place Many action.
  • Toggling marker visibility on clients works correctly for far away markers.
  • Raw science in Playgrounds handle their spawn state properly after all players are far away and then approach it.
  • Interact actions while in third person mode work more reliably for clients.
  • Mantis properly animates when emerging for the boss fight.
  • Voice chat indicators no longer show up when sending an in-game message.
  • Fixed some rebinding issues with building placement when using an AZERTY style keyboard.
  • Red and Fire Ant Queen Pheromones now use the correct icons.
  • “This save has a high object count” shows up underneath Published Playgrounds so it doesn’t block the download and vote counts.
  • “Rotate Building” key rebinds can properly be changed for Keyboard.
  • “Did I Do That?” achievement will properly resync if completed on next load if completed while offline. (Xbox, PC, Switch)
  • “Did I Do That?” can be achieved for clients during New Game+.
    Fixed ‘Spicy Damage Up Best' using the 'Spicy Damage Up Major’ text.
  • “Royal Arrangements” achievement can be completed on New Game+ for players who did not complete it in the prior playthrough.
  • The Raw Science in the REMIX.R lab no longer triggers your SCA.B scanner.
  • The “Community Playgrounds” section can be accessed while not logged into a Xbox / Microsoft account so you can access Playgrounds you have already downloaded.
  • HUD Markers are no longer inverted on the screen while playing in Arabic.
  • Dandelion Tufts will still activate if you have no stamina when attempting to use.
  • The Object Limit indicator correctly resyncs after loading a save. Also syncs properly on clients.
  • Using First Person Handy Gnat no longer hides your Handy Gnat for other players.
  • “Spend More Science” no longer blocks 100% on New Game+ if you have purchased everything already in the Science Store.
  • Improved grid snapping buildings on Grass floors.

Source: Grounded


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