Patch Notes Deep Rock Galactic

Deep Rock Galactic: Survivor Hotfix 0.2.280d Patch Notes on July 2nd

Deep Rock Galactic's hotfix 0.2.280d enhances gameplay for survivors.

· 3 min read
Deep Rock Galactic: Survivor Hotfix 0.2.280d Patch Notes on July 2nd

The Deep Rock Galactic: Survivor Hotfix 0.2.280d, brings multiple important changes and fixes to the game. From improvements to UI elements to bug fixes related to milestone completion and weapon mechanics, this patch aims to enhance the overall gameplay experience for survivors. Read the full patch notes below.

Deep Rock Galactic: Survivor Hotfix 0.2.280d Patch Notes:

Hello Survivors!

We just updated the game with a quick hotfix. Make sure you have the latest version of the game 0.2.280d

Changelog:

  • Added reroll duplicate protection to artifacts and weapons
  • The Favourite unstable OC now has explosion radius instead of fire rate for "Hurricane" Guided Rocket System
  • Fixed an issue where a nonsensical completed milestone would show up on the end screen
  • Fixed an issue where refunding meta upgrades would show up when starting a run. This also fixed an issue with starting resources from Nitra Cache/Gold Cache would not show up correctly
  • Fixed an issue where top bar event icons could have the wrong size
  • Fixed an issue where the Drop Pod could land on top of a Morkite Reactor Core container
  • Hopefully fixed an issue where the "Fire 150.000 projectiles" milestone could unlock several times
  • Improved the UI around mastery bonuses
  • Improved the UI around starter- and excluded artifacts for masteries and anomaly dives
  • Vita-Miner Pills are no longer available in Bloody Learner
  • Pause screen no longer shows biome goals when doing Masteries or Anomaly Dives
  • Morkite Reactor Cores can now be picked up slightly faster
  • Fixed wrong Mission Control voice lines on biome mastery stages 6 to 9
  • Fixed an issue where the Weapon Box Artifact would not apply some Overclocks correctly
  • Fixed an issue where the shop discount was too high on Class Mod Masteries
  • Fixed an issue where the Weapon Box artifact would only chose from available class weapons, instead of all unlocked weapons
  • Fixed an issue where the Classic Scout class mod mastery would not gain additional XP from enemies, but would instead get XP from mining
  • Fixed an issue where the class mod mastery would have too much Shop Discount. Instead you now get 2x DRG Coupons artifacts, resulting in a slight nerf to the discount. (from 44% to 36% discount)
  • Fixed an issue with the fail safe that kills the boss if it charges off the map. It can still charge off the map, but it should no longer soft lock the run.
  • Fixed an issue where attack drones would try to target untargetable enemies
  • Fixed an issue where the reroll artifacts buttons would not be disabled when you had enough Nitra, but not enough artifact rerolls
  • Fixed an issue where the twin dreadnoughts would not properly transfer health while healing each other. The healing mechanic was always meant to be a health transfer, but with a net gain for the twins. The twin with most life should transfer 10% of its max HP - the one with the lowest life should be healed for 20% of its max HP. Before this patch the health transferring twin failed to take the 10% damage because of the grey health bar - that has now been fixed. To compensate, we have increased both twins base HP from 9000 to 9500.
  • Fixed Morkite Reactor audio being too low
  • Fixed Arbalests lava projectiles rotating while the game is paused
  • Fîxed issüês wîth söme lêttêrs nöt shöwing ôn sömê längûagês
  • Changed the way facing directional weapons are aimed (Warthog, Subata, Leadstorm). They now directly follow the dwarf's rotation instead of the raw input. This should make it easier to control, though it may feel a bit slower.

Source: Deep Rock Galactic: Survivor


Don’t miss out on everything at XP Gained!
Discover the latest gaming patch notes, updates, & major releases. Don't forget to follow us on X (formerly Twitter).