Hotfix 72 for Dark and Darker brings a more measured overhaul to the item design, focusing on improving combat pace and build diversity. Changes to class perks and skills have also been initiated in this hotfix, setting the stage for a more balanced and engaging gameplay experience. Also, users with accounts linked across multiple platforms will now need to select a preferred exclusive platform, with exciting updates and DLC upgrades on the horizon. Read the full patch notes below.
Dark and Darker Hotfix 72 Patch Notes:
Changes:
- Fixed an issue where traps could be placed in the air instead of on the floor of the elevator.
- Fixed an issue where sound played incorrectly when escaping using an escape rope.
- Fixed an issue where clicking the ‘Exit to Lobby’ button would not work properly.
- Fixed an issue where screen effects could persist after being hit by a bat's ultrasonic attack even after the debuff icon disappeared.
- Fixed an issue where Cleric's Judgment would not work properly.
- Fixed an issue where the magic damage from Void Blade and Demon's Glee might not be displayed in the details.
- Fixed an issue where the effect could remain on the lantern located on the waist after unequipping it from the weapon slot.
- Fixed an issue where icons for ranks on the Arena Leaderboard were not properly displayed.
- Fighter's Defense Mastery perk now increases the physical damage reduction (PDR) maximum limit from the standard 65% to 75%.
- Fighter's Spell Reflection effect persists until magic is successfully reflected. The effect then lasts for 3 seconds after the initial magic reflection.
- Fighter's Spell Reflection cooldown changed from 24s -> 18s
- Barbarian's Iron Will perk now increases the magical damage reduction (MDR) maximum limit from the standard 65% to 75%.
- Rogue's Hide skill now has 2 stacks.
- Rogue's Hide Mastery duration bonus reduced from 2.5x → 1.5x.
- Rogue's Pickpocket perk is no longer allowed in the Arena.
- Rogue's Poisoned Weapon healing reduction increased from 10% → 15% per stack.
- Ranger’s Backstep cooldown time changed from 10s → 12s.
- Druid’s Panther form health penalty changed from -25% → -15%.
- Druid’s Bear form action speed penalty changed from -30% → -25%.
- Druid's Tree of Life heals for a total of 15 health per second.
- Increased the base primary attributes of Poor and Common grade items.
- The random modifier values have been slightly adjusted.
- Adjusted damage for several weapons.
- Updated the armor rating curve table to be more consistent and have a lower top end.
- Bardiche's primary attack multiplier changed from 1.0/1.1/1.2 → 1.0/0.9/1.2.
- Battle Axe's secondary attack multiplier changed from 1.0 → 1.1.
- Club's primary attack multiplier changed from 1.0/1.05 → 1.0/1.1.
- Double Axe's secondary attack multiplier changed from 1.1 → 1.15.
- Halberd's primary attack multiplier changed from 1.0/1.1/1.2 → 1.0/0.9/1.2.
- Kris Dagger's primary attack multiplier changed from 1.0/1.1/1.1/1.1 → 1.0/1.05/1.15/1.15.
- Lantern Shield's riposte attack multiplier changed from 1.0/1.0 → 1.2/1.2.
- Quarterstaff's primary attack multiplier changed from 1.0/1.1/1.1/1.1 → 1.0/1.05/1.1/1.15.
- Spear’s primary attack multiplier changed from 1.0/1.1/1.2 → 1.0/1.0/1.1.
- Stiletto’s primary attack multiplier changed from 1.0/1.0/1.15 → 1.0/1.0/1.2.
- Bardiche's defensive stance impact resist increased from 3 → 4.
- Flute's defensive stance impact resist increased from 3 → 4.
- Quarterstaff's defensive stance impact resist increased from 3 → 4.
- Spear's defensive stance impact resist increased from 3 → 4.
- Buckler's movement speed penalty reduced from -12 → -7.
- Thorn Shield's movement speed penalty reduced from -12 → -7.
- Lantern Shield's movement speed penalty reduced from -19 → -10.
- Frostlight Lantern Shield's movement speed penalty reduced from -15 → -7.
- Round Shield's movement speed penalty reduced from -18 → -12.
- Heater Shield's movement speed penalty reduced from -20 → -15.
- Pavise's movement speed penalty reduced from -35 → -25.
- Random modifiers are now displayed on crafted and purchasable items from merchants, excluding the Goblin Merchant.
- EA4 Season Adventurer Rank Rewards have been revealed. Adventure Rank rewards will be awarded based on the account and can only be redeemed once per account rather than for each individual character. The rewards unlocked for the account will be determined by the highest ranked character linked to the account.
- Jack O Lantern will be leaving soon as we prepare for a new guest. Jolly Nicholas is scheduled to return to the tavern with the next update on December 5th. Please be sure to use all your Candy Corn this week!
- Users with accounts linked across multiple platforms must now select a preferred exclusive platform to enjoy the game. Please check the notice on the homepage for more details.
Source: Steam
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