Patch Notes Dark and Darker

Dark and Darker Hotfix #57 Patch Notes on July 18th

The latest Dark and Darker hotfix brings improved gameplay balance.

· 2 min read
Dark and Darker Hotfix #57 Patch Notes on July 18th

In the Dark and Darker Hotfix #57, adjustments have been made to classes and items to improve gameplay balance and overall experience. From changes to movement speed penalties to adjustments in spell casting times, you can expect a more refined and strategic approach to combat. Also, new craft items and rewards have been added, giving adventurers more options for customization and progression in their dungeon-crawling journey. Read the full patch notes below.

Dark and Darker Hotfix #57 Patch Notes:

We thank our community for banding together to assist the St.Jude’s Children’s Research Hospital in their quest to find a cure for cancer. Contributors to the GCX Charity Marathon can now obtain their GCX Charity Torch by entering their code in the in-game SHOP. You make us proud to be part of such a passionate and wonderful community. Thank you and see you in the dungeons!

IRONMACE

**Changes:**

  • Fixed an issue where Warlock's Bolt of Darkness were not treated as projectiles.
  • Fixed an issue where items could not be obtained when interacting with the Hoard even though there was space in the inventory.
  • Fixed an issue where Adventure Rank indicator was not displayed properly in the lobby UI and nameplate.
  • Physical Healing and Magical Healing tooltip is now displayed in the detailed information panel.
  • Fighter's Swift movement speed penalty reduction improved from 20% → 30%.
  • Fighter's Weapon Mastery no longer has a penalty.
  • Barbarian's Rage physical damage reduction penalty changed from -15% → -10% and movement speed bonus changed from 9% → 10%.
  • Wizard's Arcane Shield total shield changed from 20 → 15.
  • Wizard's Meditation tick interval has been changed from 1.5s → 0.75s.
  • Cleric's Perseverance damage absorption changed from 3 → 2.
  • Cleric's Protection from Evil bonus effect changed from 50% → 30%.
  • Cleric’s Holylight casting time changed from 2.25s → 1.75s.
  • Cleric's Sanctuary casting time changed from 2.75 → 2.25.
  • Cleric's Earchquake casting time changed from 2.75 → 2.5.
  • Cleric's Locust Swarm casting time changed from 2.75 → 2.5.
  • Cleric's Locust Swarm reduces the amount of physical/magical healing the target receives by 50%.
  • Cleric's Locust Swarm damage per second changed from 2 → 13 and no longer scales.
  • Warlock's Torture Mastery attribute bonus ratio changed from 0.1 → 0.05.
  • Warlock's Curse of Pain instant damage changed from 10 → 7.
  • Druid's Herbal Sensing range increased from 450 → 600.
  • Druid's Thorn Barrier height changed from 150 → 120.
  • Druid's Treant spell tier changed from 3 → 5 and count changed from 3 → 2.
  • Crystal Sword’s movement penalty changed from -30 → -25.
  • Crystal Sword's base magic weapon damage increased to parity with physical weapon damage.
  • Weapon damage increased for Bardiche, Halberd, Battle Axe, Double Axe, War Maul, and Quarterstaff.
  • Cobalt crafted items now give 3.5% armor penetration as a primary attribute.
  • New craft items have been added.
  • GCX Torch has been added.
  • Season final quests and cosmetic rewards have been added.
  • Price for Throwing knives and Francisca Axes lowered to match the individual price from the previous season.
  • Quests can no longer be completed when in the ‘Ready’ status.
  • Now you and your party members' gear scores are updated in real time.
  • Gearscore is now displayed for dead players.

Source: Dark and Darker


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